Evocation
Level Druid 2
Components V, S, M
Casting Time 2 segments
Range 50-ft.
Area of Effect One creature
Duration Instantaneous
Save None or Dexterity save vs. Spell (save negates)
The caster cause one creature to trip and fall.
The caster can select one creature in range and cause it to fall prone.
Saving Throw. Creatures that are immobile are immune. Creatures in melee gain a Dexterity save vs. Spell (save negates). Creatures moving during the round not in melee do not get a save (assuming they are still moving when the spell is cast). Very large or massive creatures with 4 legs are immune (per the GM; e.g. elephants) as are creatures with no legs or more than 4 legs.
Material Components. Mistletoe and a bit of twine. The components are consumed in the casting of the spell. Cost/Scarcity. Twine: Free/Common.
Known Substitutions. Standard effects for the use of mistletoe substitutions.