Illusion/Phantasm [sonic]
Magic-user Version
Level Magic-user 1
Components V, M
Casting Time 1 segment
Range 10-ft. per caster level to a maximum of 60-ft.
Area of Effect Hearing range from point of origin
Duration 2 rounds plus 1 round per caster level
Save Special
Illusionist Version
Level Illusionist 2
Components V
Casting Time Immediate
Range 10-ft. per caster level to a maximum of 90-ft.
Area of Effect Hearing range from point of origin
Duration 4 rounds plus 1 round per caster level
Save Special
The caster can issue sound from their mouth issue from a remote point of origin.
While the sound must come from the spell caster's mouth, the caster can alter it so it sounds like someone else (that the caster has heard before).
The point of origin can be anywhere in space within line of sight and line of effect.
If cast near the mouth of a speaking creature, the creature must make a save vs. Spell or their voice is suppressed. A successful save means others within hearing range hear both the creature and the spell's sounds (perhaps confusing the meaning of both).
If suppressing the speech of a target creature, each round after the round the spell is cast, the caster can concentrate (treat as a complex activity) to maintain the speech suppression and have their voice appear to come from the target.
Otherwise, if not suppressing speech, the caster can change the point of origin round-to-round as an innate ability (minor action). No action is required if not changing the point of origin.
Any noise the caster is able to issue from their own mouth can come from the point of origin—speech, sounds, etc. The volume can be a whisper or up to the caster's ability to scream. Thus, a roaring dragon can be made to quietly mewl like a cat or an orc leader can appear to command his troops to surrender (assuming the caster can speak orcish).
If casting a spell with a verbal component, the sound will appear to come from the point of origin (as selected in a previous round as it requires an action to move the point of origin).
Saving Throw. With regard to those hearing the sounds or speech, any creature with an Intelligence rating of High or greater gets a special save to determine that there is something false about the sound. The save is equal to 10% per point of Intelligence above 12 (d%, 01-10, or greater if Intelligence is over 13, equals a successful save). A successful save will not reveal the true source, just that the sound is strange and "tinny".
Illusionist Version. If this spell is memorized, an illusionist can cast the spell in the same round as any incantation with the phantasm or spectral spell descriptor (an exception to the normal rule limiting 2 magic abilities in the same round).
Material Components. A small cone of parchment. The component is consumed in the casting of the spell. Cost/Scarcity. 4 g.p./Common.
Known Additions/Substitutions. None