Enchantment/Charm [charm, mind-affecting, psionic*]
Level Magic-user 1
Components V, S
Casting Time 1 segment
Range 120-ft.
Area of Effect One humanoid selected by the caster
Duration Permanent until broken by a save (see description)
Save Wisdom vs. Spell (save negates)
The target will regard the caster as a trusted friend and ally.
The target will attempt to protect the caster and keep them from harm. They will regard requests in the most favorable light even those that require considerable effort on the part of the target.
If good communication is not possible, the target will simply refrain from harming the caster. Based upon circumstance (the target's priorities at the time), the target may choose to follow the caster assuming the caster clearly beckons.
If target sustains damage inflicted by anyone perceived to be associated with the caster in the round the spell was cast, the target receives a bonus to their saving throw equal to the damage sustained.
Limitations
The spell only affects creatures with the creature type or sub-type, humanoid.
Any hostile act by the caster on the target—as perceived by the target, will cause the spell to end.
Any hostile act by the caster's associates on the target or their allies—as perceived by the target, will grant a new saving throw.
Any hostile act by the caster on the target's allies—as perceived by the target, will grant a new saving throw.
The target will not act in a way opposite to their normal behavior or alignment.
The target will be open to some small risk (relative to the target's power-level) or some small expense (relative to the target's wealth) to help the caster but pushing the boundaries will grant a new saving throw (per the GM).
If the target uses spells or spell-like abilities, and the caster requests such ability use of the target, there is a 25% (01-25) chance that the target will use an opposite-type ability (if applicable) or mis-cast/fail the use of the ability.