Illusion/Phantasm [phantasm]
Magic-user Version
Level Magic-user 3
Components V, S, M
Casting Time 3 segments
Range 80-ft. plus 10-ft. per caster level
Area of Effect 80-ft. by 80-ft. area plus a 10-ft. by 10-ft. area per caster level
Duration Concentration
Save Wisdom Disbelief vs. Spell (save disbelieves)
Illusionist Version
Level Illusionist 1
Components V, S, M
Casting Time 1 segment
Range 60-ft. plus 10-ft. per caster level
Area of Effect 40-ft. by 40-ft. area plus a 10-ft. by 10-ft. area per caster level
Duration Concentration (C)
Save Wisdom Disbelief vs. Spell (save disbelieves)
The spell caster can create a visual illusion that adds creatures or objects within the area of effect.
Upon completion of the casting, the caster must choose the phantasmal effect to be produced. Only one effect type can be produced per spell. e.g. The caster can produce a group of orcs, a pile of rubble, a locked door, cocked ballista, or a wall, but cannot produce a group of phantasmal orcs behind a phantasmal wall. The phantasm is bound by the area of effect.
Area of Effect. This is given as a flat area on the ground. The effect can extend upwards and downwards as desired by the caster. Thus, an illusory dragon can fly around in the area bound by the confines of the area of effect. Note that some creatures with poor maneuverability while flying may not be able to operate effectively based on the dimensions of the area (or will appear to operate strangely and/or unrealistically).
See MAGIC—Illusions.
Limitations
The spell creates a visual component only. No sound, smell, or thermal component exists.
The spell cannot alter the appearance of any real creature or the environment, including terrain features although features such as doors, walls, or plants may be added. Thus, a slippery steep slope cannot be made to appear rough and level, but an illusory walkway can be added. A goblin cannot be made to look like a human, but an illusory human can be added.
The caster must maintain the spell using continuous concentration (as per COMBAT, Action Types). This allows the spell caster to animate the illusion as desired (creatures walking, breathing, etc. or objects moving if interacted with). If concentration is broken, the spell fails immediately.
For additional limitations, see MAGIC—Illusions.
Material Components. A bit of fleece. The component is consumed in the casting of the spell. Cost/Scarcity. Free/common.
Known Substitutions. None.