Necromantic [psionic*]
Cleric Version
Level Cleric 3
Components V, S, M (DF)
Casting Time 2 segments
Range Touch
Area of Effect One creature
Duration 10 rounds + 1 round per caster level
Save None (willing only)
Druid Version
Level Druid 2
Components V, S, M
Casting Time 3 segments
Range 10-ft.
Area of Effect One creature
Duration 4 rounds + 2 rounds per caster level
Save None (willing only)
Magic-user Version
Level Magic-user 3
Components V, S
Casting Time 1 segment
Range Touch
Area of Effect One creature
Duration 6 rounds + 2 rounds per caster level
Save None (willing only)
This spell allows the recipient to place itself into a cataleptic state.
Feign Death. (immediate) Any time during the spell's duration, the target can use an immediate action to place itself into a cataleptic state which is impossible to distinguish from actual death. This condition lasts until the remaining duration is complete or the target ends the spell.
While in the cataleptic state, the target is alert and aware and can hear but cannot see, smell, nor feel. The target does not breathe. Any damage incurred while in the catalepsy will be half-normal and the creature is immune to gas effects (due to breathing the gas), paralysis, and energy draining. The effects of poison will stop during the cataleptic state but will resume once the spell ends. In terms of combat effects with regard to other creatures, the target is considered helpless. However, any coup de grace attack will cause normal damage only, although it will appear to have killed the creature. In order to sever a limb or head, the creature must be actually killed by doing damage (requiring potentially multiple slashing/chopping attacks, each hitting automatically and doing normal damage).
At any time on the target's turn, the target can end the spell, but if doing so before the full duration is complete, it takes until the end of the next round for the body to resume normal function.
Limitations
The creature targeted must be willing—and of equal or less hit dice than the caster's caster level. Because the target must make a conscious decision to implement the spell, the GM may rule that creatures with an Intelligence rating of Low or lower will not understand how to use the spell.
Material Components (Cleric). In addition to the cleric's symbol, a pinch of graveyard dirt which is consumed in the casting. Cost/Scarcity. Free/Common.
Material Components (Druid). Mistletoe and a dead oak leaf.
Mid-summer Mistletoe. Range is 20 feet and duration is 6 rounds plus 3 rounds per level. Borrowed/Holly/Oak leaves: Range is touch and duration is 2 rounds plus 1 round per level.
Known Substitutions. None.