Alteration
Level Magic-user 2
Components V, S, M
Casting Time 10 rounds
Range Touch
Area of Effect One humanoid
Duration 1 hour per caster level
Save nil
This spell will make the recipient stronger.
This spell adds to a humanoid's Strength ability score. If a humanoid without a Strength score noted, the GM will determine this by rolling or selecting a score based on race.
Class............Additional Points of Strength*
Cleric...........+1d6
..Druid..........+1d6
Fighter..........+1d8**
..Ranger.........+1d8
..Paladin........+1d8
Magic-user.......+1d4
..Illusionist....+1d4
Thief............+1d6
..Assassin.......+1d6
Monk.............+1d4
Bard.............+1d6
Barbarian.......+1d10
Necromancer......+1d6
* Once a Strength score of 18 is reached, if Exceptional Strength is granted by class, each point will equal +10% of Exceptional Strength. If allowable by race, a Strength score of 19 or more is achievable.
** Any creatures without a character class will use the character class most suited to their mode of operation (typically fighter). Humanoids without a character class can be granted Exceptional Strength through the use of this spell.
Limitations.
The recipient must have the creature type humanoid.
All racial limitations on Strength score apply (if any are noted).
Material Components. A few hairs or pinch of dung from an animal noted for its strength. The component is consumed in the casting of the spell. Cost/Scarcity. Free/Common;
Known Additions/Substitutions. Fresh* blood from a giant or creature with the strong attribute will add a +1 bonus to the die.
* Taken within 1 hour of the casting.