Illusion/Phantasm [seeming, psionic*]
Level Illusionist 4
Components V, S
Casting Time 4 segments
Range Touch
Area of Effect One creature
Duration 4 rounds plus 1 round per caster level
Save nil
The recipient becomes invisible for the duration of the spell.
Unlike other forms of invisibility, the recipient can attack and remain invisible.
Invisible creatures cannot be detected by non-magical sight, night vision, infravision of any sort, or ultravision.
Invisibility includes all carried or worn gear at the time the creature became invisible.
The recipient gains combat bonuses due to invisibility. See Invisibility.
Items dropped become visible. Items picked up after the spell is cast do not unless they can be placed in an invisible container (pouch, bag, pocket, pack, etc.).
Light of any kind or magical darkness radiate normally and is unaffected by invisibility.
Limitations
Any creatures (or any sort) carried by the recipient do not become invisible unless it is a familiar of the recipient (see the find familiar spell).
Creatures able to see invisible see the recipient normally. Creatures able to sense invisible can detect the location of the recipient but the recipient still gains combat bonuses due to invisibility. See Invisibility.
Invisible creature make noise and produce odors normally.
Written magic items (e.g. magic scrolls) cannot be used while they are invisible unless the recipient can see invisible.