(Reversible)
Alteration [polymorph, psionic*]
Level Magic-user 1
Components V, S, M
Casting Time 1 segment
Range Touch
Area of Effect One creature or object (see below)
Duration 10 rounds per caster level (D)
Save vs. Petrify (save negates)
The spell will make the affected creature or object become bigger.
Unwilling creatures or attended (held/carried) objects in possession of an unwilling creature can save to negate the effect. Attended objects gain the same saving throw as the creature possessing them.
The spell affects either one creature touched or one object touched:
Creature. The spell can affect one creature of up to a maximum of 10 cu. ft. per caster level. Thus, to affect larger creatures, you must be a higher caster level. e.g. Ogre or light horse (2nd), hill giant or bull (3rd), stone giant (4th), cloud giant (11th), etc. The creature grows by +20% per caster level to a maximum of +200% (i.e. 3x or 300% of original size). Thus, a 5th level caster will produce an increase of +100%, so a 6-ft. tall human will become 12-ft. tall. See below for effects and additional limitations.
Object. The spell can affect one contiguous object of up to a maximum of 5 cu. ft. per caster level. The object will grow by +10% per caster level to a maximum of +100% (i.e. 2x or 200% of original size). See below for effects and additional limitations.
Creature Effects. Enlarged creatures will gain a +1 Strength bonus to melee damage per caster level (up to +10) when using manufactured weapons. See also the Creature Strength Effects table below. If an enlarged creature has no natural attacks, it gains a melee attack form (limb strike or trample; damage based on size: 1d6/2d6/3d8 for under 10-ft./10-17-ft./18-26-ft.; adding +1d8 for each 10-ft. increment thereafter). If the size increase is less than 100% and the creature has natural attack, the attack form uses the next higher die (ie. 1, d2, d4, d6, d8, d10, d12). If larger, the creature doubles the damage dice. For every doubling in size, a creatures weight increases approximately 8 times. Note: A creature's equipment will NOT change in size, and if necessary, worn items will magically unfasten and drop off. Creatures with Strength adjustments to damage, encumbrance, or Strength checks will use the better adjustment (these do not stack). The Strength bonus has no effect on natural weapons. For weapon use, see Equipment, Weapons, SIZ.
Object Effects. Enlarged objects have more mass and weight. The increase in weight is based on the type of material. For example, rounding up, a 1-ft. square of: reasonably dense wood weighs ~50-lbs; or iron weighs ~500-lbs. While magic items can be enlarged, their magic operates normally (potion liquid must be consumed at the same ratio, a +1 long sword operates as a bigger +1 weapon). An enlarged weapon uses the next higher die (as per natural attack forms unless the weapon matches an existing one, per the GM; e.g. short sword becomes a broad sword depending on shape) or the damage doubles. Note that unless the creature is likewise enlarged, the wielder will lose proficiency with it and may not be able to use it (see Weapon SIZ rules).
Limitations
In addition to the volume limitations noted above, creatures or objects enlarged (or reduced) will not change size with any amount of force and will stop growing if in a space that cannot accommodate them before damage or suffocation occurs. Of course, the creature or object may become stuck in place (per the GM).
Contiguous Object. Complex objects cause the spell to fail. A complex object is an object made of (very) many disparate parts. Thus, a sword, while made of multiple pieces, can be enlarged. However, a hinged door with an inset (reasonably complex) lock and bolt will cause the spell to fail. However, a typical unlocked (even barred) wooden door can be targeted. Iron doors made of multiple plates and pieces cannot be targeted. Simple containers (simple boxes, barrels, or sacks) can be targeted, but—if using the reverse of the spell, reduce, only if they are empty. Suits of armor cannot be targeted.
Alteration [polymorph, psionic*]
Level Magic-user 1
Components V, S, M
Casting Time 1 segment
Range Touch
Area of Effect One creature or object (see below)
Duration 10 rounds per caster level (D)
Save vs. Petrify (save negates)
The spell will make the affected creature or object become smaller.
Unwilling creatures or attended (held/carried) objects in possession of an unwilling creature can save to negate the effect. Attended objects gain the same saving throw as the creature possessing them.
The spell affects either one creature touched or one object touched:
Creature. The spell can affect one creature of up to a maximum of 10 cu. ft. per caster level. Thus, to affect larger creatures, you must be a higher caster level. e.g. Ogre or light horse (2nd), hill giant or bull (3rd), stone giant (4th), cloud giant (11th), etc. The creature reduces by -20% per caster level to a maximum of 1/3rd of original size. Thus, a 5th level caster will produce an reduction of -100%, so a 6-ft. tall human will become 2-ft. tall (the maximum reduction possible). See below for effects and additional limitations.
Object. The spell can affect one contiguous object of up to a maximum of 5 cu. ft. per caster level. The object will reduce by -10% per caster level to a maximum of 1/2 of original size. See above and below for effects and additional limitations.
Creature Effects. Reduced creatures will suffer a -1 Strength penalty to melee damage per caster level to the maximum (i.e. a -3 penalty). Natural weapons will also be reduced in terms of number or type of damage dice (per GM). In terms of carrying capacity and Strength checks, Strength rating for humanoid shapes will be based on resulting height: 1-2-ft. = Str 3-5; 3-4-ft. = Str 6-8; 5-8-ft. = Str 9-11; Otherwise, use the table above. Creatures will also weigh less (see ratios above). Note: A creature's equipment will NOT change in size, and if a reduction over 30% occurs, worn items will magically unfasten and drop off. Creatures with Strength adjustments to damage, encumbrance, or Strength checks will use the worst adjustment (these do not stack). For weapon use, see Equipment, Weapons, SIZ.
Object Effects. Reduced objects have less mass and weight. The reduction in weight is based on the type of material. While magic items can be reduced, their magic operates normally (potion liquid must be consumed at the same ratio, a +1 long sword operates as a smaller +1 weapon). Reduced weapons may incur a penalty to damage mapping to smaller weapons of their type, per the GM.
Material Components. A pinch of powdered iron. The component is consumed in the casting. Cost/Scarcity. 1 c.p./Common.
Known Substitutions. None