(Reversible)
Conjuration/Summoning
Level Magic-user 4
Components V, S, M
Casting Time 10 rounds
Range Touch
Area of Effect See description
Duration 5 rounds per caster level
Save nil
The spell will make one weapon (or more depending on size) magical.
When the caster casts the spell, they can touch a creature holding or carrying a weapon or an unattended weapon.
Any mundane weapon affected will become a +1 magical weapon.
If a magical weapon is the target of the spell, it will add +1 to it's enchantment bonus.
One Medium-sized or larger weapon can be the target of the spell or up to two Small-sized weapons.
If Ammunition is the target of the spell, up to 20 pieces of ammunition can be affected.
If cast on a creature, the caster can choose the weapons affected (if they are aware of them).
Any unattended weapons must be within 10-ft. of the initial weapon touched by the caster.
The enchantment bonus won't affect other attributes of a magic weapon (sharpness, vorpal), although the base enchantment bonus will be raised (ex. a bane or slaying weapon's bonus stacks with the base magic bonus).
Conjuration/Summoning
Level Magic-user 4
Components V, S, M
Casting Time 10 rounds
Range Touch
Area of Effect See description
Duration 5 rounds per caster level
Save None
The spell will make one weapon (or more depending on size) perform as mundane for the duration of the spell.
When the caster casts the spell, they can make a contact attack to touch a creature holding or carrying a weapon or an unattended weapon.
Mundane weapons are immune to this effect.
If a magical weapon is the target of the spell, it will make the weapon mundane for the duration of the spell.
One Medium-sized or larger weapon can be the target of the spell or up to two Small-sized weapons.
If Ammunition is the target of the spell, up to 20 pieces of ammunition can be affected.
If cast on a creature, the caster can choose the weapons affected (if they are aware of them).
Any unattended weapons must be within 10-ft. of the initial weapon touched by the caster.
Additional magical attributes of the weapon (if any) won't function for the duration of the spell.
Limitations
Legendary weapons, including all artifacts and relics are immune to this spell.
Certain unique weapons or those unique to extra-planar creatures are also immune to this spell (per the GM).
Weapons affected by the spell are still considered magical (as per the original item) with regards to saving throws or activities that could destroy the item.
Material Components. A pinch of powdered lime and carbon. The component is consumed in the casting. Cost/Scarcity. 1 s.p./Common.
Known Substitutions. None