Alteration [darkness]
Level Illusionist 3
Components V, S
Casting Time 3 segments
Range 60-ft.
Area of Effect One creature or point in space (30-ft. darkness radius)
Duration Permanent or 10 rounds per caster level (see description)
Save vs. Spell (save avoids)
This spell creates magical darkness.
This magical darkness blocks normal sight, infravision (of any type), ultravision, and night vision. The emanating darkness cannot be blocked except by (mostly) fully enclosed objects more than 2-inches thick (such as walls or closed doors with a 1-inch gap or smaller). The spell can be cast at a point in space or at a creature, although the spell cannot affect a creature's eyes (more than simply blinding it by emanating darkness).
Example. A cleric casts continual darkness near a closed door. Creatures in the room on the other side of the door, do not see any change to light conditions. However, when the door is opened, the darkness emanates in a 60-ft. radius from the point in space where it was cast, immediately affecting light conditions in the room in the area of effect as the door opens. Those not in the area of effect see a wall of total darkness spring into the room.
Point in Space. The caster can choose any point in space in range and have the spell originate there.
Encompassed Creature. The caster can cast the spell at a creature which must save vs. Spell to resist the effect (save avoids, see description). If the save is failed or the creature is willing (automatically misses the save) the spell will be centered on the creature, emitting darkness in a 30-ft. radius even as it moves. If the save is made, the spell will not cause the creature to be the target but will convert to a point in space as per above (determined randomly, similar to a grenade-like missile).
Magical Light vs. Magical Darkness. Anytime the illumination from a magical light effect intersects with the emanating darkness from a magical darkness effect, there is a chance one or both effects will be cancelled. This cancellation will be one-for-one if both effects are cancelled (i.e. if multiple light spells somehow simultaneously intersect with a single darkness spell, only one light spell, determined randomly, will be dispelled along with the darkness spell).