Alteration [teleport]
Level Druid 4
Components V, S, M
Casting Time 6 segments
Range Touch
Area of Effect See description
Duration 10 rounds per caster level
Save None
This spell creates a magical doorway from one area of plant matter to another.
The caster can create a magical doorway from one area of plant matter to another. The caster must touch the area where the plant door is to be created.
The doorway is 4-ft. wide and 8-ft. tall. The maximum distance of the second doorway is 12-ft. per caster level away.
The plant matter does not to be of the same type.
Travel through the doorway is (part of) a major action (part of regular movement, although the travel time is a single segment). The caster can step through the doorway to the other side when the spell is cast (or just step inside if remaining in place).
No other creature can use the doorway (with the exception of any druid higher level than the caster or a dryad; these creatures can see a plant door and use the spell at will).
The plant door cannot otherwise be seen by any creature other than the caster.
The spell can be cast on any plant matter, living or dead (a bush, a tree, a log, a wooden pallisade, a large wooden door or gate), etc. The egress will be the closest plant matter to the point chosen by the caster. If there is no other plant matter in the direction chosen by the caster, the spell will fail. The caster choose to prioritize an egress point type, such as a living tree, if near to where the spell's exit point was set (per the GM).
Either side of the magical doorway can be used by the caster for the duration of the spell.
Remain in Place
If cast on a living tree (of suitable size), the caster (only) can remain in the tree for the duration of the spell, observing the area as if looking out through a doorway. If the egress point is a living tree, the caster likewise see through the egress (as if looking thorugh two doorways in a short 5-ft. corridor).
While inside the tree, the caster cannot cast spells or affect anything beyond the boundry of the plant door. Likewise, the caster cannot be affected by anything outside the plant door. However, if the tree is destroyed (burns to ashes, disintegrated, etc.), the caster will die (no save). The caster can exit at anytime before the tree is destroyed.
When the spell is cast, the caster can decide to not create a second doorway. If doing so and the spell is cast on a living oak or ash tree, the duration of the spell is extended and offers the caster a hiding place within the tree. The duration in this case is 90 rounds per caster level if the tree is an oak and 30 rounds per caster level if the tree is an ash tree. The caster can rest in such confines.
Limitations
The plant matter must be at minimum 4-ft. wide and 8-ft. tall, although this can encompass large bushes, a hedge, or shrubbery. Even magical plant matter (e.g. plant growth) can be used to create the door. Non-living plant matter does not need to be perfectly contiguous but must be treated as one object (a large door or wooden gate) or a terrain feature (wooden rampart or wall).
While the caster can set the range for the far door, there will be some randomness in terms of exact placement (as chosen by the GM).
Material Components. (Druid Version) Mistletoe.
Known Substitutions. Standard effects for the use of mistletoe substitutions.