Alteration
Level Cleric 6
Components V, S
Casting Time 9 segments
Range 30-ft.
Area of Effect One object with an area of up to 1 cubic foot per caster level
Duration 1 round per caster level
Save None
This spell animates objects near the caster that can attack the caster's enemies or perform other simple tasks.
When the spell is cast, the caster selects one or more objects in range to animate. These objects become animated objects.
When first animated, the caster can impart a command to the animated objects via magical control.
Each round thereafter, the caster can use mental communication via magical control to change orders as desired. The magical control does not require concentration to maintain.
The size and or number of animated objects is dependent on caster level. A list of examples is included below.
Candelabra = 0.5 cubic foot. (AC 9, MV 60-ft. hp Any hit destroys it; # Attacks 1; Damage 1d2)
Crock = 1.5 cubic feet. (AC 9, MV 60-ft. hp Any hit destroys it; # Attacks 1; Damage 1d2)
Stool = 2 cubic feet. (AC 7, MV 60-ft. hp Save vs. blows as wood; # Attacks 1; Damage 1d3)
Chair = 4 cubic feet. (AC 7, MV 90-ft. hp Save vs. blows as wood; # Attacks 1; Damage 1d4)
Barrel = 5 cubic feet. (AC 7, MV 90-ft. hp Save vs. blows as wood; # Attacks 1; Damage 1d6)
Suit of armor = 6 cubic feet. (AC 5, MV 90-ft. hp Save vs. blows as hard metal; # Attacks 1; Damage 1d6)
Large boulder = 6 cubic feet. (AC 3, MV 60-ft. shp 2 [stone]; # Attacks 1 per 2 rounds; Damage 1d10)
Large rug = 7 cubic feet. (AC 8, MV 30-ft. shp Save vs. slashing/cutting blows as cloth; # Attacks 1; Damage 1d4 plus entangle)
Large stone statue or stone altar = 10 cubic feet. (AC 3, MV 30-ft. hp Immune to weapon damage; # Attacks 1; Damage 3d6)
Large wooden table = 10 cubic feet. (AC 7, MV 90-ft. shp 3 [wood]; # Attacks 2; Damage 1d8)
Cart = 15 cubic feet. (AC 7, MV 120-ft. hp Immune to weapon damage [wood]; # Attacks 1; Damage 3d6 plus knock prone)
Carriage = 20 cubic feet. (AC 7, MV 150-ft. hp Immune to weapon damage [wood]; # Attacks 1 or 1 charge per 3 rounds; Damage 4d6 plus trample)
Animated Object Statistics
Animated objects use the spell caster's AAC0.
Animated objects don't have hit points but are treated as objects. See Animated Object Materials below.
The magic that animates an object allows the object warp it's dimensions to attack or to move along the ground, slithering, rolling, rocking, etc. Unless light and diaphanous, objects cannot fly.
Objects are considered strong for their size (depending on mass) and solid man-sized objects might make Strength checks with an 18 to 18% Strength rating while Large objects might operate at a 19-23 legendary Strength score.
Entangle. The animated object can entangle opponents or envelop.
Knock Prone. As per the overbear manuever.
Trample. Creature must make a Dexterity save vs. Petrify or be trampled (run over) for the same damage as an attack (save avoids).
Animated Object Materials
Save vs. blows. Use item saving throws. Depending on the size of the item, it may take more than one missed save to destroy the object.
Cloth. Save is vs. Crushing Blow (DC 6) for slashing weapons (immune to other weapon damage types).
Hard Metal. Save is vs. Normal Blow (DC 2) for slashing or piercing. Save is vs. Crushing Blow (DC 6) vs. blunt or chopping weapons.
Wood (no shp): Save is vs. Normal Blow (DC 3) for slashing or piercing. Save is +4 vs. Crushing Blow (DC 6) vs. blunt and Save is vs. Crushing Blow (DC 10) vs. chopping weapons.
Stone Objects. Use structural hit points. ie. Each blow from a pick or similar weapon that does at least 10 hp of damage will do 0.5 shp damage. Hard stone is immune to other types of weapon damage.
Wooden Objects with shp. Use structural hit points. ie. Each blow from a chopping weapon that does at least 10 hp of damage will do 0.5 shp damage.
Very large Wooden Objects. Objects like carts or carriages will make item saving throws at a +4 bonus (and may be immune to certain damage types per the GM).
Area or Energy Effects. Use item saving throws. Thick and/or hard stone objects are typically immune to such damage.