Hello! My name is Ryan McCartney. I was born in Janesville, Wisconsin and moved through a couple of states before settling in Hawai'i and living there for most of my life! I graduated from Herbert Hoover High School in California and I transferred from Leeward Community College into UH West Oahu! If I were an artistʻs tool, I would be a computer mouse, so I could digitally paint and guide perfection with my hands!
This project examines the complex relationship between video game use and ADHD, highlighting both the cognitive benefits and potential risks. Drawing on current research and expert insights, it explores how games can enhance focus, problem-solving, and skill development for individuals with ADHD, while also addressing concerns such as emotional dysregulation and gaming addiction. By analyzing why certain genres—like MMORPGs—are especially appealing, the study underscores the need for moderation, structure, and individualized boundaries. The findings suggest that although video games are not a cure or standalone therapy, they can serve as helpful support tools when used intentionally. The paper concludes by emphasizing the need for continued research on how gaming can be optimized as a therapeutic and educational resource for people with ADHD.
The concept of creativity has come a long way. The Old Greeks would call those creative forces muses, other religions referred to them as God. Today people still mostly treat creativity as an aha moment outside the area of influence. However, just by looking at the creative process one can tell, that creativity and creative work is more than just that one "Aha-Moment" (insight). It is clear that generating ideas demands planning and preparation, identifying something of interest like a problem, an opportunity or a challenge, doing research. This then leads to thinking of a solution, allowing time to incubate and iterations before arriving at something “complete.” Students learn that hard work is what makes their ideas come to life and sticktuiveness is what helps them get better.
For his senior capstone, Ryan expanded on his research into the relationship between video games and ADHD by developing a cross-platform promotion strategy for his podcast series. To reach a wider audience and explore how digital ecosystems shape engagement, he built a dedicated website, launched an Instagram account, hosted episodes on Spotify, and created complementary content for YouTube. Through this multi-channel approach, Ryan experienced firsthand the challenges and opportunities of distributing media across platforms while refining his message about gaming, mental health, and responsible use. His project illustrates how thoughtful cross-promotion can strengthen outreach and deepen public understanding of complex topics.
Go and check them out!!