Hello everyone! My name is Alexis “Alex” Daraban. I was born and raised in Kahalu’u where I lived for a little over 23 years before moving to Texas a bit before the start of this Fall semester! I’m a graduate of James B.Castle High School and Windward Community College. I transferred over from WCC about a year ago to get the final credits I needed for my Associate’s and get my Bachelor’s degree in Video Game Design and Development. I grew up in a household that loved to play all sorts of games and had no shortage of creativity and imagination, and nothing would make me happier than getting to develop stories and games like the ones that inspired me growing up and that brought me closer to my family. With this degree, I hope to one day make my dreams a reality, whether that be by working in an indie game studio or opening my own! If I were an artist's tool, I think I'd want to be a sketchbook because, at least in my experience, that's where all good ideas start! It's where artists jot down random thoughts, be their messiest and most creative selves, and it's where their growth as an artist is documented. Nothing can tell you more about an artist than their sketchbook, and I think that's pretty wonderful, so yeah! A sketchbook.
This capstone project seeks to examine the horror genre, why it appeals to its audience, and how popular media mediums utilize their strengths to create a horror experience. Additionally, this paper looks to examine the role that immersion and interactivity play in this genre. Through incorporating evidence from scholarly articles and interviews, and by analyzing relevant games, this paper will illustrate how immersion is a key component of the horror genre’s success, and also that interactivity is the best way to accomplish immersion. Furthermore, this paper demonstrates that how a player interacts with video games, and the opportunities the medium allows horror creators, may make video games the most suitable medium for the optimum horror experience.
The concept of creativity has come a long way. The Old Greeks would call those creative forces muses, other religions referred to them as God. Today people still mostly treat creativity as an aha moment outside the area of influence. However, just by looking at the creative process one can tell, that creativity and creative work is more than just that one "Aha-Moment" (insight). It is clear that generating ideas demands planning and preparation, identifying something of interest like a problem, an opportunity or a challenge, doing research. This then leads to thinking of a solution, allowing time to incubate and iterations before arriving at something “complete.” Students learn that hard work is what makes their ideas come to life and sticktuiveness is what helps them get better.