Hi! My name is Kaili Kameoka. Where did you grow up? Pearl City. What high school did you attend? Moanalua. What community college did you transfer from? LCC (ASNS Computer Science) If I were an artistʻs tool, Iʻd be a sketchbook: I'm good at generating ideas for projects. a lot of them stick with me. Sketchbooks are artist's tools to keep track of ideas in preproduction.
Video games have undergone significant evolution over the past few decades. They have transformed into powerful tools for teaching problem-solving in STEM subjects, critical thinking, and writing skills. Educators have many opportunities to use video games to teach STEM subjects such as scientific thinking and mathematics. Additionally, video games can be used to excite students about collaborative writing subjects and provide a simplified system and language for them to discuss current events. Video games are already assisting medical students in practicing evaluating and diagnosing patients. The U.S. Army uses a video game called America's Army to help potential recruits understand its core values, resulting in receiving more qualified applicants and making the training process more efficient. Educators should grasp the fundamental concepts of game design and partner with designers to develop new educational games. This partnership will make educational video games more effective as technology continues to advance.
The concept of creativity has come a long way. The Old Greeks would call those creative forces muses, other religions referred to them as God. Today people still mostly treat creativity as an aha moment outside the area of influence. However, just by looking at the creative process one can tell, that creativity and creative work is more than just that one "Aha-Moment" (insight). It is clear that generating ideas demands planning and preparation, identifying something of interest like a problem, an opportunity or a challenge, doing research. This then leads to thinking of a solution, allowing time to incubate and iterations before arriving at something “complete.” Students learn that hard work is what makes their ideas come to life and sticktuiveness is what helps them get better.