My name is Jessica Matthijssen. I was born and raised in Makaha, where I graduated from Waianae High School in the Searider Productions program. I worked on designs and animated PSAs and short stories. I then went to Leeward Community College where I continued in my artistic pursuits, after graduating with my Associate of Arts I transferred to West Oahu. Since I was young I've always wanted to draw, but I never really found what avenue my passion would reside. My love for games and being able to socialize through them is the main reason why I've decided to specialize in game design. I want others to experience the joys of playing games with their friends or even just sharing their adventures. If I were an artist's tool I would be charcoal. I'm a mess but I want to help create something beautiful. Whether the artist needs light shading or dark shadows, I'm flexible enough to get the job done.
Video games have only been around for sixty-three years, the rapid development of technology has created more complex and engaging video games. Even with the advancement of design and style, a majority of video games still lack accessibility features for disabled players. Games today are made by anyone and everyone, small independent developers and large multi-million dollar companies. This essay will look at how these developers make games accessible and the people who benefit from those features. While there may be a trend in more accessibility features being added to games today, what games are being noted for lacking accessibility by the disabled playerbase.
The concept of creativity has come a long way. The Old Greeks would call those creative forces muses, other religions referred to them as God. Today people still mostly treat creativity as an aha moment outside the area of influence. However, just by looking at the creative process one can tell, that creativity and creative work is more than just that one "Aha-Moment" (insight). It is clear that generating ideas demands planning and preparation, identifying something of interest like a problem, an opportunity or a challenge, doing research. This then leads to thinking of a solution, allowing time to incubate and iterations before arriving at something “complete.” Students learn that hard work is what makes their ideas come to life and sticktuiveness is what helps them get better.