Hello, My name is Evan Arita and I was born and grew up here on Oahu, and currently live in Mililani. The high school I attended to was Assets High School. If I were an artistʻs tool, I believe that I would be the pencil. Mainly because when I am designing my characters, that is the drawing tool I mostly use when I sketch, before I use my computer to fully complete it.
This research examined the role of character design in storytelling within video games. It covers the history of character design, the psychology behind it (including emotional connection and player identification), specific design techniques and tips, the difference between static and evolutionary designs, common problems and mistakes faced by designers, and the future of character design. The key finding is that character design can compel players to become invested in a game's story. The implications of this research could improve the work of character designers and facilitate the creation of games with more well-developed narratives.
The concept of creativity has come a long way. The Old Greeks would call those creative forces muses, other religions referred to them as God. Today people still mostly treat creativity as an aha moment outside the area of influence. However, just by looking at the creative process one can tell, that creativity and creative work is more than just that one "Aha-Moment" (insight). It is clear that generating ideas demands planning and preparation, identifying something of interest like a problem, an opportunity or a challenge, doing research. This then leads to thinking of a solution, allowing time to incubate and iterations before arriving at something “complete.” Students learn that hard work is what makes their ideas come to life and sticktuiveness is what helps them get better.