My name is Matthew Soriano. I grew up in Waipahu, and attended Waipahu High School. In High School, I was part of the Arts and Communication pathway, and participated in multiple creative endeavors such as plays, video making, creative writing, etc. I've always loved creating, and I've wanted people to see what I can do from a young age. I will be graduating with my BA in Creative Media. If I were an artistʻs tool, I would be a sticky note. My ideas are erratic and all over the place, but every now and then something would be written that sticks.
Dungeons and Dragons, among other Tabletop Roleplaying Games, while disregarded in the past due to biases, has been studied in recent years to be beneficial to mental and societal health. Due to the COVID-19 pandemic, mental health across society has plummeted, and thus, requires a solution. Studies of these games played in incarceration, as well as schools, have shown a significant status as a mental health assistant. With the growing need for COVID-19 compliant social activities, Dungeons and Dragons presents a unique opportunity to make a major change. With associations between the two, it is easy to see that there is a solution here that people might be overlooking due to notions brought up about satanic panic, or otherwise geeky connotations. Both of these worries have been diminished due to time and an ever evolving modern society. With this in mind, a mental pandemic strikes alongside a traditional pandemic, and taking care of our mental health is a must. We must look into this, support, and otherwise research more into how Dungeons and Dragons can be used to help with mental health in the COVID-19 pandemic.
The concept of creativity has come a long way. The Old Greeks would call those creative forces muses, other religions referred to them as God. Today people still mostly treat creativity as an aha moment outside the area of influence. However, just by looking at the creative process one can tell, that creativity and creative work is more than just that one "Aha-Moment" (insight). It is clear that generating ideas demands planning and preparation, identifying something of interest like a problem, an opportunity or a challenge, doing research. This then leads to thinking of a solution, allowing time to incubate and iterations before arriving at something “complete.” Students learn that hard work is what makes their ideas come to life and sticktuiveness is what helps them get better.