I originally came from China and moved to the United States during my elementary school years. Since then, I have frequently relocated between the Honolulu and Pearl City areas. I attended Kaimuki High School, followed by enrollment in the New Media Art Interface Design program at Kapiolani Community College. Later, I transferred to the University of Hawaii – West Oʻahu, where I focused on Game Design and Development in the Creative Media program. If I were to liken myself to an artist's tool, I envision being an ordinary drawing pencil with an eraser on top. I don't consider myself superior to others around me; in some way, we are all equal. However, like a pencil, the marks I make or the creations I bring to life can be extraordinary and unique. This reminds me that the only constant in this world is change itself. At the other end of my pencil, the eraser symbolizes my ability to revise and adapt, sifting through feedback and critiques to find the most suitable solutions. Overall, I believe that my life and work are most vibrant when they embody agitation, adaptation, and amelioration.
For years, user experience (UX) was narrowly defined within human-computer interaction (HCI) design, focused chiefly on functionality and usability. However, as technology and digital demand rise, the scope of UX is becoming more prominent, delineating aspects of HCI in greater detail. UX now encompasses emotional and psychological factors, expanding from basic product usability to redefining user experience outcomes more holistically. We relate experiences to users more personally and aim to create user-centric designs that foster engagement. UX designers thus hold more influence in our increasingly digital era. However, while engagement remains important, recent studies suggest designers should allow disengagement as well, as it can enable better overall experiences. Understanding UX theory helps visualize both constructive and counterproductive outcomes. Quality UX prioritizes users, not marketing or companies. Simply driving engagement lacks meaning if it does not serve users’ core needs.
The concept of creativity has come a long way. The Old Greeks would call those creative forces muses, other religions referred to them as God. Today people still mostly treat creativity as an aha moment outside the area of influence. However, just by looking at the creative process one can tell, that creativity and creative work is more than just that one "Aha-Moment" (insight). It is clear that generating ideas demands planning and preparation, identifying something of interest like a problem, an opportunity or a challenge, doing research. This then leads to thinking of a solution, allowing time to incubate and iterations before arriving at something “complete.” Students learn that hard work is what makes their ideas come to life and sticktuiveness is what helps them get better.