Hi! My name is Jessieca Iglesias, and I grew up in Hawai'i, where I lived in Kailua for a few years before moving to Makakilo. I attended Kapolei High School. I went to Leeward Community College first before going to UH Mānoa for architecture, then I decided to change my major to creative media and transferred to UH West O‘ahu. If I were an artist's tool, I would be a sketch book because it reminds me of a person's journey, you start off with nothing but as soon as you get out there and start doing things, your pages start to fill up. It's also cool to look back at and see where you started and where you ended.
Research shows exposure to violent video games may increase aggressive attitudes, desensitize players, and reduce empathy and prosocial behavior. Multiple studies have examined potential correlations between these effects and violent games, using questionnaires and direct gameplay observations. In one experiment, participants played either a violent or nonviolent game. Those playing the violent game displayed heightened aggression versus the nonviolent group, leading researchers to conclude even brief violent game exposure can increase aggressive behavior. This paper explores the adverse impacts of violence in video games on individuals and society, including desensitization and lowered empathy. It also examines preventative measures that may mitigate these effects, promoting healthier gaming habits and reducing real-world aggression stemming from violent game exposure.
The concept of creativity has come a long way. The Old Greeks would call those creative forces muses, other religions referred to them as God. Today people still mostly treat creativity as an aha moment outside the area of influence. However, just by looking at the creative process one can tell, that creativity and creative work is more than just that one "Aha-Moment" (insight). It is clear that generating ideas demands planning and preparation, identifying something of interest like a problem, an opportunity or a challenge, doing research. This then leads to thinking of a solution, allowing time to incubate and iterations before arriving at something “complete.” Students learn that hard work is what makes their ideas come to life and sticktuiveness is what helps them get better.