Hi! My name is Josell Esmino. I was born in the Philippines but moved to the U.S. at around the age of 4. I originally came from California but moved to the island of Oahu, settling in Ewa Beach in 2013. I attended James Campbell High School and graduated in 2020, although I wasn't able to walk due to this time of year being the peak of the coronavirus, so the school did a broadcast instead. And in terms of college, I went straight to UH West Oahu for all four years, so I didn't transfer from any community college. If I were an artist's tool, I would be a digital pen. Why the reason is that a digital pen has so many applications on the PC/tablet to their disposal, helping to expand as many opportunities to experiment with new ways to grow as an artist. Through different drawing apps, a digital pen can be as free as possible, with no limitations that a normal pen or paintbrush would have. I've always wanted to experiment with my art, and the use of a digital pen can help me achieve the results I want for my art, both professionally and creatively.
In humans, mimicry has been an essential developmental tool for one’s way of learning, most particularly within the art community. However, there’s been debate over the legitimacy of mimicry being beneficial for the art community, with some experts arguing that mimicry is the cause of plagiarism among artists. This paper will go into the history of mimicry; from the early stages of human development in babies to its usage within the creative field. Utilizing Leo Stevenson’s article Imitation Is the Sincerest Form of Flattery: An Artist’s Take on the Art of Copying (2011) gives us an in-depth thesis on how copying the works of his mentors helped to develop important techniques to improve his works. In an experiment by Takeshi Okada and Kentaro Ishibashi in their article called Imitation, Inspiration, and Creation: Cognitive Process of Creative Drawing by Copying Others' Artworks (2016), they divided participants into three groups—Copy, Control, and Reproduction—to draw the objects given to them for three days, where Copy on the second day were given drawings of the objects from an artist to copy. It resulted in the Copy group having a higher creativity score than the Control, who made their original drawings from scratch. These examples helped demonstrate how mimicking/observing the works of others can benefit one’s learning and understanding of the work. And applying it reveals how mimicry is one of the most important tools for one’s development as an artist within the creative process.
The concept of creativity has come a long way. The Old Greeks would call those creative forces muses, other religions referred to them as God. Today people still mostly treat creativity as an aha moment outside the area of influence. However, just by looking at the creative process one can tell, that creativity and creative work is more than just that one "Aha-Moment" (insight). It is clear that generating ideas demands planning and preparation, identifying something of interest like a problem, an opportunity or a challenge, doing research. This then leads to thinking of a solution, allowing time to incubate and iterations before arriving at something “complete.” Students learn that hard work is what makes their ideas come to life and sticktuiveness is what helps them get better.