Hi! My name is Jordan Ballesteros. I am born and raised in Hawaii, and lived my entire life in Waipahu. I graduated from Waipahu High School, and played baseball up till my sophomore year. My hobbies include sports, music, video games, and of course, video editing. If the term "artist" refers to anyone who makes any type of "art", then I would be a writer's eraser. I would want to be responsible for fixing and/or giving the artist the insight on their mistakes, so that they can improve their work.
Video games have evolved over the decades from simple constructions of a few moving pixels to vastly complex and intricate works of art. However, alongside complexity and intricacy are the techniques required to navigate through them. Players need guides and tutorials not only to help them through games but also to make their experience much more enjoyable. But, how can a tutorial affect a player’s experience? This research examined how traditional tutorials are structured, how people interact with and learn from tutorials, and how they can be used to answer the question: “What makes a good game tutorial?”
The concept of creativity has come a long way. The Old Greeks would call those creative forces muses, other religions referred to them as God. Today people still mostly treat creativity as an aha moment outside the area of influence. However, just by looking at the creative process one can tell, that creativity and creative work is more than just that one "Aha-Moment" (insight). It is clear that generating ideas demands planning and preparation, identifying something of interest like a problem, an opportunity or a challenge, doing research. This then leads to thinking of a solution, allowing time to incubate and iterations before arriving at something “complete.” Students learn that hard work is what makes their ideas come to life and sticktuiveness is what helps them get better.