Hello, my name is John Kamakana. I grew up in Ewa Beach and went to James Campbell High School. After I graduated, I went to the University of North Dakota to be a pilot, but I came back home one year later after deciding it wasn't the path for me. I soon enrolled to Leeward Community college as a Digital Media student, where I got my AS in Digital Media, before transferring to UH West O'ahu. I will be graduating with a BA in Video Game Design and Development. If I were an artist's tool, I think I'd be a chisel, because I enjoy precision in my work.
The COVID-19 pandemic put the world to a halt as millions of workers were put out of work from the mandatory lockdowns. The workforce was forced to adapt new strategies and technologies into their workplaces if they wanted to stay in business, creating the Future Workplace: Remote Working. The purpose of this research paper is to observe how remote work is the Future Workplace and contextualize it in a cohesive manner that proves the viability of it. Though remote work is not an entirely new concept to the workforce, it must be noted that industries that had not traditionally used remote work, before COVID, began to adapt this new way of working. Many experiments and research came out of the first instances of remote work in the workplace with the purpose to observe how well workers did, and if this future workplace was a viable strategy in the years to come. The findings of this research indicated that remote working was the favored form for those participating in the experiments and research conducted. The reason for this was increased productivity in households with family and children residing in them, lowered stress levels, and accessibility for workers who encountered physical obstacles that kept them from the workplace. The Future Workplace may start with remote work, but the workforce may soon also adapt Virtual Reality into the workspace to further promote and advance the concept of remote work.
The concept of creativity has come a long way. The Old Greeks would call those creative forces muses, other religions referred to them as God. Today people still mostly treat creativity as an aha moment outside the area of influence. However, just by looking at the creative process one can tell, that creativity and creative work is more than just that one "Aha-Moment" (insight). It is clear that generating ideas demands planning and preparation, identifying something of interest like a problem, an opportunity or a challenge, doing research. This then leads to thinking of a solution, allowing time to incubate and iterations before arriving at something “complete.” Students learn that hard work is what makes their ideas come to life and sticktuiveness is what helps them get better.