Hello, My name is Brian Moyer. I'm an Army brat so I grew up across the mainland. I graduated H.S. in California. Went on to join the military, and ended up in Hawaii where I found UH West. No transfer. If I were an artistʻs tool, I think I'd be a canvas. I always think of myself as a blank slate, because each and everything I do is different. So I always start from scratch. I take nothing and make it something.
The focus of this paper is to discuss how music and sound of video games help to express emotions in the player. This music and Foley is not selected by mere choice. It is created with the explicit intent of ensuring that players become captivated in the moment as intended. By analyzing various studies, we can see how these sounds play a key role in the players' level of immersion in the moment. The intent will be to first define music down to its most basic understanding. Then building upon the premise and understanding of the effect that music has on our life by utilizing the work of Brown and Volgsten as a foundation for the understanding of music and sound and its power over us. Understanding what art is and how art conveys meaning into emotion is a very big thing to be understood well as interpretation can be everything. Ultimately the goal will be to enunciate upon the understanding of the true dynamic function of music as it pertains to video games with developing emotions and and impactful connection for the player experience.
The concept of creativity has come a long way. The Old Greeks would call those creative forces muses, other religions referred to them as God. Today people still mostly treat creativity as an aha moment outside the area of influence. However, just by looking at the creative process one can tell, that creativity and creative work is more than just that one "Aha-Moment" (insight). It is clear that generating ideas demands planning and preparation, identifying something of interest like a problem, an opportunity or a challenge, doing research. This then leads to thinking of a solution, allowing time to incubate and iterations before arriving at something “complete.” Students learn that hard work is what makes their ideas come to life and sticktuiveness is what helps them get better.