Hi! Iʻm Andy. I grew up in Waikele. I went to Waikele elementary school then on to Waipahu Intermediate and High school. Truth be told, the difference between Waikele elementary to Waipahu Intermediate and High school was pretty staggering. People were nicer in elementary but looking back, I can't tell if it was because the kids were younger or Waikele was just a nicer place in general or a mixture of both. I transferred from Leeward Community College and had a great time there. I had some really helpful professors in digital media and met some awesome creative students that I'm still friends with to this day. If I were an artist's tool, I'd be a pencil. On one end would be the tip where I could create any drawing or writing that I could imagine. On the other would be the eraser where I could fix any mistake along the way. Overall, it sounds like a pretty good 2-in-1 deal to me.
While graphics and gameplay dominate public discourse on video games’ tremendous popularity growth, important developments behind the scenes often get overlooked—like improvements in storytelling and characterization. This project potlights such advancements, examining how games develop complex, lifelike characters little understood by most gamers. It analyzes characters primarily through a psychological lens, deducing that understanding real human behavior can illuminate realistic fictional characterization. Supplementary sources on writing guidelines come from literary experts. Key findings include: one, various literary devices embedded in games; two, interconnections and mutual influences between devices; and three, consistencies in techniques across all media. This paper serves as a guide to video game character-writing for those who may attempt it themselves, while also elucidating the sophisticated narrative practices underlying beloved games.
The concept of creativity has come a long way. The Old Greeks would call those creative forces muses, other religions referred to them as God. Today people still mostly treat creativity as an aha moment outside the area of influence. However, just by looking at the creative process one can tell, that creativity and creative work is more than just that one "Aha-Moment" (insight). It is clear that generating ideas demands planning and preparation, identifying something of interest like a problem, an opportunity or a challenge, doing research. This then leads to thinking of a solution, allowing time to incubate and iterations before arriving at something “complete.” Students learn that hard work is what makes their ideas come to life and sticktuiveness is what helps them get better.