Hello! My name is Amanda Joy Markham. I was born in Honolulu, Hawaii and grew up in my home town of Wahiawa my whole life. I graduated from Leilehua High school in 2018 then went on to transfer to Leeward Community College earning my Associates in Animation and Motion Graphics. If I was an artist's tool it would have to be a digital art pen for me. I'm the type of artist that doesn't have a unique art style to call my own so most of my artwork would look like they have been done by different artists. Making the digital art pen pretty fitting considering how the pen comes in different strokes and textures just like my own work.
Crunch Culture is a culture of workaholism that is becoming more common in the gaming industry, pushing developers beyond their limits. A problem that continues to persist within the industry despite the negative attention it has been receiving since Kotaku's recent blog, exposing the sickening issue of what goes on in a typical game studio. In 2016 - 2019, surveys have been conducted by the International Game Developers Association showing that almost more than half the workers admitted that they were expected to crunch. This paper will be discussing the occurring problems these game developers have been experiencing regarding what crunch has done to their mental health, the abuse and mistreatment they had to endure, and the intervention to create a more suitable environment reasonable to the workers' health that is appropriate to the work they put out.
The concept of creativity has come a long way. The Old Greeks would call those creative forces muses, other religions referred to them as God. Today people still mostly treat creativity as an aha moment outside the area of influence. However, just by looking at the creative process one can tell, that creativity and creative work is more than just that one "Aha-Moment" (insight). It is clear that generating ideas demands planning and preparation, identifying something of interest like a problem, an opportunity or a challenge, doing research. This then leads to thinking of a solution, allowing time to incubate and iterations before arriving at something “complete.” Students learn that hard work is what makes their ideas come to life and sticktuiveness is what helps them get better.