My name is Hunter Nekomoto. I grew up on Oahu and lived in Ewa Beach my whole life, I attended James Campbell High School and graduated in 2020 then later transferred from Leeward Community College with an Associates Degree in Digital Media within the specialization of Digital Video for the Web. I then transferred to West Oahu where I currently reside. I tend to have a lot of passion for things that I get into such as my hobbies of fashion, building keyboards, video editing and of course video games. If I were an artist's tool I believe I would be the canvas. I love consuming media and absorbing different styles of media that people create and I am able to take inspiration from a lot and put it into my own style and work.
Video game addiction has become a growing concern among adolescents ages 12–18, a critical period for mental, social, and physical development. Drawing from personal accounts of problematic gaming, this paper examines how excessive play can lead to academic decline, social withdrawal, sleep issues, and mental health challenges. It explores how game design—through reward systems, microtransactions, and social mechanics—can contribute to addictive behaviors, especially in genres like MMORPGs, FPS games, and gacha titles. The project also outlines the difference between healthy engagement and addiction, emphasizing prevention strategies such as time limits, parental involvement, and cognitive-behavioral approaches. Rather than arguing against gaming, the study promotes a balanced perspective that encourages responsible play while raising awareness among parents, educators, and adolescents.
The concept of creativity has come a long way. The Old Greeks would call those creative forces muses, other religions referred to them as God. Today people still mostly treat creativity as an aha moment outside the area of influence. However, just by looking at the creative process one can tell, that creativity and creative work is more than just that one "Aha-Moment" (insight). It is clear that generating ideas demands planning and preparation, identifying something of interest like a problem, an opportunity or a challenge, doing research. This then leads to thinking of a solution, allowing time to incubate and iterations before arriving at something “complete.” Students learn that hard work is what makes their ideas come to life and sticktuiveness is what helps them get better.
For his senior capstone, Hunter created a social media campaign aimed at raising awareness about video game addiction among adolescents—a topic grounded in his research on how excessive gaming can impact mental health, academic performance, and social development. Although his campaign did not gain the level of engagement he hoped for, the experience revealed the real challenge of reaching the very demographic most affected by the issue. Through this process, Hunter learned that awareness campaigns require not only strong content, but also strategic timing, platform choices, and an understanding of youth online behavior. His project ultimately underscores both the urgency of the topic and the complexities of communicating health-focused messages to younger audiences in digital spaces.
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