College of Magic - Ranks

Junior Apprentice

Basic Requirements

· Capable of casting 0-level spells

· Examined by masters to determine intent (character may not be evil)

· Must meet additional requirements of the specific School joined. Only one school may be joined upon enrollment, even if the character qualifies for more. Other schools are joined later

· Pay one-time fee of 35 Victories for tuition

Benefits

· Access to 0-level spells from all schools

· Access to 1st-level spells from school joined

· Scribe Scrolls: The character may scribe a 1st level spell from this school onto a scroll through the use of one favor with the College. This is a non-adventuring Activity.

· Access to one of the following feats: (cost 1 Activity and 1 favor each)

Reach Spell

Cooperative Spell

Eschew Materials

Subdual Substitution

Apprentice

Requirements

· Must have been a Junior Apprentice in that school

· Must be able to cast spells of second level or higher

· Must pay a one-time fee of 50 Victories for tuition

· Must have studied at least 5 times within the particular school

Benefits

· Access to all Junior Apprentice benefits

· Access to 1st-level spells from all schools

· Access to 2nd-level spells from this school

· Scribe Scrolls: The character may scribe a 2nd level spell from this school onto a scroll

through the use of one favor with the College. This is a non-adventuring Activity.

· Craft Wondrous Item: The character may create one item with a value up to 2,000 Victories through the use of two favors with the College. This is a nonadventuring Activity.

· Access to the following prestige classes: (cost 1 Activity and 1 favor each)

Dragon Disciple

· Access to the following feats: (cost 1 Activity and 1 favor each)

Practiced Spellcaster

Reach Spell

Sanctum Spell (the sanctum must be on the College of Magic grounds)

Improved Familiar - The player may select any familiar from two lists, with no alignment restrictions, except that the familiar may not be of evil alignment.

Extra Slot

Extra Spell

Adept

Requirements

· Must have been an Apprentice in that school

· Must be able to cast spells of third level or higher

· Must pay a one-time fee of 90 Victories for tuition

· Must have studied at least 10 times within the particular school

Benefits

· Access to all lower ranking benefits

· Access to 2nd-level spells from all schools

· Access to 3rd-level spells from this school

· Scribe Scrolls: The character may scribe a 1st or 2nd level spell from any school or a 3rd level spell from this school onto a scroll through the use of one favor with the College. This is a non-adventuring Activity as noted above.

· Craft Wondrous Item: The character may create one item from table 7-27 in the DMG with a

value up to 4,000 Victories through the use of three favors with the College. This is a non-adventuring Activity.

· May purchase potions costing 50 Victories or less

· +1 competence bonus to learn new spells of their school

· Access to the Following Prestige Classes: (cost 1 Activity and 1 favor each)

Elemental Savant

· Access to the Following Feats: (cost 1 Activity and 1 favor each)

Arcane Strike

Energy Substitution

Magus

Requirements

· Must have been an Adept in that school

· Must be able to cast spells of fourth level or higher

· Must pay a one-time fee of 150 Victories for tuition

· Must have studied at least 20 times within the particular school

Benefits

· Access to all lower ranking benefits

· Access to 3rd-level spells from all schools

· Access to 4th-level spells from this school

· Scribe Scrolls: The character may scribe a 3rd level spell from any school or a 4th level spell

from this school onto a scroll through the use of one favor with the College. This is a non-adventuring Activity.

· Craft Wondrous Item: The character may create one item with a value up to 8,000 Victories through the use of four favors with the College. This is a non-adventuring Activity.

· Craft Wand: The character may create one wand valued at 750 Victories or less through the

use of three favors with the College. This is a non-adventuring Activity.

· May purchase potions costing 300 Victories or less

· +2 competence bonus to learn new spells of their school

· Access to the Following Prestige Classes: (cost 1 Activity and 1 favor each)

Fatespinner

Wayfarer Guide

· Access to the Following Feats: (cost 1 Activity and 1 favor each)

Delay Spell

Sculpt Spell

Instructor

Requirements

· Must have been a Magus in that school

· Must be able to cast spells of fifth level or higher

· Must pay 60 Victories for licensing fees

· Must have studied at least 30 times within the particular school

Benefits

· Access to all lower ranking benefits

· Access to 4th-level spells from all schools

· Access to 5th-level spells from this school

· Scribe Scrolls: The character may scribe a spell from any school in their spellbook onto a scroll through the use of one favor with the College. This is a non-adventuring Activity.

· Craft Wondrous Item: The character may create one item with a value up to 8,000 Victories through the use of four favors with the College. This is a non-adventuring Activity.

· Craft Wand: The character may create one wand valued at 4500 Victories or less through the use of four favors with the College. This is a non-adventuring Activity as noted above.

· Craft Magic Arms and Armor: The character may create one item valued up to 5,000 Victories through the use of three favors with the College. This is a non-adventuring Activity.

· May purchase potions costing 750 Victories or less

· +3 competence bonus to learn new spells of their school

· +1 competence bonus to identify unknown spells of their school

· Access to the Following Prestige Classes: (cost 1 Activity and 1 favor each)

Loremaster

Mage of the Arcane Order

· Access to the Following Feats: (cost 1 Activity and 1 favor each)

Chain Spell

PLAYER NOTES:

Benefits: Players must follow all core rules for learning new spells, including reading, learning and scribing of the spell as described.

Item Creation: A Player must always obey all cores rules for any magic item creation such as having the appropriate feat and spells to create an item as well as paying the experience point and gold piece cost. Within the Living Kingdoms of Kalamar campaign, the caster level listed for all magic items is also considered to be a prerequisite for the creation of that item that must be met by the creator. You may not have any assistance from other PCs or cohorts for magic item creation. Nonstandard magical items cannot be created without campaign documentation.