Arctic Dwarf Racial Traits

    • Arctic Dwarves can take a hit and are intelligent, but like many other dwarves have a lack of sense for magic. +2 Constitution, -2 Dexterity

    • Medium-sized: As medium-sized creature, arctic dwarves have no special bonuses or penalties due to their size.

    • Arctic dwarf base speed is 20, and they can move at this speed even if they are wearing medium or heavy armor, or if they are carrying a medium or heavy load.

    • Darkvision: Arctic Dwarves can see in the dark up to 60 ft. Darkvision is only black and white, but it is otherwise like normal sight, and hill dwarf can function just fine with no light at all.

    • Icecunning or Stonecunning: An Arctic Dwarf may chose one of the following as his or her dwarven cunning ability;

      • Icecunning grants Arctic Dwarves a +2 racial bonus on Search checks to notice unusual icework, such as sliding walls, icework traps, new construction, unsafe ice or snow surfaces, shaky ice or snow ceilings, or hazards in ice and snow or the like. Something that is not ice or snow but that is disguised as ice or snow also counts as unusual icework. A Arctic Dwarf who merely comes within 10 feet of unusual icework can make a Search check as if he were actively searching and a Arctic Dwarf can use the Search skill to find icework traps as a rogue can. A Srctic Dwarf can also intuit depth, sensing his approximate depth underground as normally as a human can sense which way is up. Arctic Dwarves have a sixth sense about icework, an innate ability that they get plenty of opportunity to practice and hone in their frozen lands.

      • Stonecunning grants Arctic Dwarves a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction, unsafe stone surfaces, shaky stone ceilings, and the like. Something that is not stone but that is disguised as stone also counts as unusual stonework. A Arctic Dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching and a Arctic Dwarf can use the Search skill to find stonework traps as a rogue can. A Arctic Dwarf can also intuit depth, sensing his approximate depth underground as normally as a human can sense which way is up. Arctic Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.

    • Stability: Dwarves are exceptionally stable on their feet. A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing firmly on the ground.

    • Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.

    • Arctic Dwarves have an innate resistance to magic spells. +2 racial bonus on saving throws against spells and spell-like effects.

    • Arctic Dwarves are trained in special combat techniques that allow them to fight their traditional enemies more effectively. +1 racial bonus on attacking rolls when fighting giants type, kobolds, and goblinoid.

    • This bonus represents a special training that Arctic Dwarves undergo, during which they learn tricks that previous generations developed in their battles with giants. Note that any time a character loses his positive Dexterity bonus to Armor Class, such as when he's caught flat-footed, he loses his dodge bonus, too. +4 dodge bonus against gaints.

    • Literacy: Arctic Dwarves are known to speak many languages. During character creation only, arctic dwarves receive an additional +2 languages regardless of intelligence score, Arctic Dwarves can not chose illiteracy for bonus skill points at first level and they can not chose any class with Illiteracy.

    • Cold Tolerant: Arctic Dwarves gain a +2 bonus on saving throws against cold-ice base effects. Arctic Dwarves can also exist comfortably in conditions between -20 and 90 degrees F without having to make a fortitude save. This counts as it the dwarf had the Cold Endurance feat for the purposes of fulfilling prerequisites for other feats or prestige classes.

  • +2 racial bonus on Appraise checks that are related to stone, metal, ice, and snow, Arctic Dwarves are familiar with valuable items of all kinds.

  • +2 racial bonus on Craft checks that are related to stone, metal and ice, and snow, Arctic Dwarves are especially capable with stonework and metal.

    • Automatic Languages: Dwarven and Merchant's Tongue. Bonus Languages: Giant, Gnome, Goblin, Kobold, Terran and Undercommon. Arctic Dwarves are familiar with the languages of their enemies and of their subterranean allies.

    • Favored Class Fighter. A multiclass dwarf's Fighter class does not count when determining whether he takes an experience point penalty for multiclassing.