Gnome Feats

ANIMAL FRIENDS [Racial]

Your ability to speak with animals has allowed you to befriend an animal as a permanent ally.

Prerequisite: Gnome

Benefit: You gain up to 2 HD of animal friends, just as if you had cast animal friendship with a caster level of 1st. The animals befriended must be native to the area around your home. If these animal friends are lost, you may replace them after one month.

Special: You may take this feat multiple times. Each time you take it, you gain another 2 HD of animal friends. These HD do not stack with any previous times you took this feat; therefore you cannot have an animal companion with more than 2 HD.

ARTIST [Racial]

Your people are renowned for their skill at story and song.

Prerequisite: Gnome, Half-Elf, Elf, or human

Benefit: You gain a +2 bonus on all Perform checks and on checks with one Craft skill that involves art, such as calligraphy, painting, sculpture, or weaving. In addition, if you have the bardic music ability, you may use it two (2) additional times per day.

Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Normal: A bard can use her bardic music ability once per day per bard level.

BURROW FRIEND [Racial]

Your natural rapport with burrowing mammals improves.

Prerequisite: Gnome, Cha 13

Benefit: You gain a +2 bonus on Handle Animal checks and wild empathy checks involving burrowing mammals. If you have the spell-like ability to speak with burrowing mammals, you can use this ability one extra time per day per point of Charisma bonus.

Normal: Gnomes can normally use speak with animals to converse with burrowing animals only once per day.

DISCIPLINE [Racial]

Your people are admired for their single-minded determination and clarity of purpose. You are difficult to distract by spell or blow.

Prerequisite: Gnome, Elf, Human, or Halfling

Benefit: You gain a +2 bonus on Will saves and a +2 bonus on Concentration checks.

Special: You may select this feat only as a 1st-level character.

EARTH FIST [Racial]

Your bond with the earth and martial training has imbued your fists with the qualities of cold iron.

Prerequisite: Gnome, Dwarf, or Goliath, Earth Sense, Improved Unarmed Strike, Con 13, Wis 13

Benefit: As long as you are touching the ground, your unarmed attacks are treated as cold iron weapons for the purpose of dealing damage to creatures with damage reduction.

EXTRA SILENCE [Racial]

You can generate a field of silence more often than other whisper gnomes can.

Prerequisite: Whisper gnome

Benefit: You can use your racial silence spell-like ability a number of times per day equal to 1+ your Charisma bonus. You can not take this feat more than once.

Normal: A whisper gnome can normally use his silence spell-like ability once per day.

FOREST GNOME PHANTASIST [Racial]

You can protect your forest home with a variety of phantasms and patterns to befuddle your foes.

Prerequisite: Forest Gnome

Benefit: Your Illusion (pattern) and Illusion (phantasm) spells and spell-like abilities gain +1 spell power (+1 on save DCs and +1 bonus on checks to overcome spell resistance).

GNOME FOE KILLER [Racial]

Your battle techniques against your racial foes improve.

Prerequisite: Gnome

Benefit: You gain a +2 racial bonus on weapon damage rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears).

GNOME TUNNEL ACROBATICS [TACTICAL] [Racial]

Goblin raiding parties whisper of the crazed but effective tactics that gnome tunnel guards use to defend their homes. The gnomes excel at using acrobatics to penetrate enemy ranks or launch devastating attacks from above.

Prerequisites: Gnome; or base attack bonus +4, Knowledge (dungeoneering) 2 ranks, and Tumble 9 ranks

Benefit: The Gnome Tunnel Acrobatics feat enables the use of certain tactical maneuvers, described below.

Combat Puppeteer: You slip between your foes in a blur of movement, confusing them and causing them to strike at each other by mistake. If you use the Tumble skill to avoid an opponent’s attack of opportunity, you can use this maneuver on the following round. You must make a double move and attempt a Tumble check at a –5 penalty to avoid a foe’s attack of opportunity. If your check succeeds, your foe makes an attack of opportunity but targets a creature of your choice within its reach rather than you. You can use this maneuver against one creature per round.

Tunnel Scrambler: Using a series of deft tumbles and somersaults, you crowd your opponent and force him to move. If you make a successful melee attack against an opponent who has walls adjacent to at least two sides of his space, you can make a special Tumble check on your next turn. This check requires a full-round action. As part of this action, make a Tumble check to move through the target’s space. On a successful check, you stop in his space (rather than move past him) and attack as part of your full-round action. If the check fails, you provoke an attack of opportunity, and the rest of your full-round action is wasted.

If your melee attack hits, you move your foe 5 feet in a direction of your choice. You now occupy the space that he occupied (or one of the spaces of your choice). If your melee attack misses, you return to the space you occupied when you started this maneuver.

Wall Leaper: If you drop from a wall while climbing and land adjacent to a creature, you can make one attack as a standard action. This attack counts as a charge, and you gain a bonus on your damage roll equal to the number of points of falling damage that you take.

Special: A fighter can select Gnome Tunnel Acrobatics as one of his fighter bonus feats.

NATURAL TRICKSTER [Racial]

You have greater natural access to your race's powers of illusion.

Prerequisites: Gnome, Cha 13

Benefit: You gain the ability to use one of the following spells once per day as a spell-like ability: disguise self, silent image, or ventriloquism. Caster level 1st; save DC 10 + your Cha modifier + spell level.

Special: This feat can only be taken once.

PIERCING SIGHT [Racial]

Your fundamental familiarity with illusions allows you to better recognize them.

Prerequisite: Gnome

Benefit: You gain a +4 bonus on saving throws made to disbelieve illusions (any illusion spell or effect with "disbelief" in the saving throw entry).

SILENCING STRIKE [Racial]

You can infuse your sneak attacks with the magical essence of silence.

Prerequisite: Whisper Gnome, sneak attack ability

Benefit: You can use one of the daily uses of your silence spell-like ability to turn a sneak attack into a silencing strike. You must declare the use of this feat before you make your attack roll. If you hit your target with a melee attack and successfully deal sneak attack damage, a field of supernatural silence also surrounds the target. The effect of this field of silence is identical to that of the spell of the same name, except that there is no saving throw to resist this effect. The silence lasts for a number of rounds equal to your character level. You can dismiss the field as a standard action.

You can dismiss the field as a standard action.

TRIVIAL KNOWLEDGE [RACIAL]

You have the ability to dredge up obscure knowledge in appropriate situations.

Prerequisite: Gnome, Int 13

Benefit: Whenever you make a Knowledge check or a bardic knowledge check, roll twice and use the better of the two results