High Sea Shamans have the following statistics.
Abilities:
Alignment: Neutral good, Lawful neutral, Neutral, Chaotic Neutral or Neutral Evil.
Hit Die: D8
Class Skills: The shaman’s class skills are Animal Empathy (Cha, * exclusive skill), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intuit Direction (Wis), Knowledge (arcana) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Profession (Wis), Scry (Int, * exclusive skill), Spellcraft (Int), Swim (Str), and Wilderness Lore (Wis)
Skills Points: 4 + Int modifier, ×4
Skill Points at Each Additional Level: 4 + Int modifier
Class Features
Animal Companion: As there is little room on board ship for animals, an ocean shaman may begin play with an animal companion selected from the following list: crocodile, eagle, owl, porpoise, shark, snake and squid. Otherwise, the animal companion follows the rules for druidic animal companions.
Animal Totem: When the player creates a high sea shaman character or gains the first level of shaman, he or she must choose a single totem. An ocean shaman may choose a totem that is different from its animal companion. Otherwise, a high sea shaman should restrict his or her choices to a single animal totem selected from the following list: crocodile, eagle, owl, porpoise, Medium shark, snake and squid.
HIGH SEA SHAMAN TOTEMS
While the sample totems presented in this site are all useful, they are all land-bound animals. It is difficult to imagine the shaman of a shore-dwelling tribe that survives by fishing, for example, following the Wolf Spirit or the Bear Spirit. For a more nautically-themed shaman, the following new animal companions/totems are suggested.
Swift Swimmer (Ex): This ability replaces the woodland stride ability. Starting at 2nd level, a high sea shaman gains a natural swim speed equal to his or her normal landbased speed. Having a swim speed means that the ocean shaman never has to make a Swim check to simply swim at his full speed. The ocean shaman gains a +8 movement mode modifier on Swim checks to perform a special action or avoid a hazard. The ocean shaman can always take 10 on Swim checks, even if circumstances would normally prevent him or her from doing so.
Amphibious (Ex): This ability replaces the trackless step ability. Starting at 3rd level, an ocean shaman can breathe both air and water.