Goblinoid Feats

AXETHROWER [Racial]

You have learned how to hurl heavy weapons to deadly effect.

Prerequisite: Half-Orc, Glacier Dwarf, or Human,

Benefit: When you make a ranged attack with a thrown weapon (axe, spear, javelin, or the like), you may add your Strength bonus instead of your Dexterity bonus to the attack roll.

Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

Normal: A character attacking with a ranged weapon adds his Dexterity bonus to the attack roll.

BESTIAL HIDE [Racial]

Your skin is thicker, scalier, or furrier than normal.

Prerequisite: Goblinoid

Benefit: Your natural armor bonus to AC increases +1.

BEASTHIDE ELITE [Racial]

Your shifter trait improves.

Prerequisite: Hobgoblin, Beasthide

Benefit: Your natural armor bonus to AC increases +3.

BLOOD OF THE WARLORD [Racial]

You can influence a large number of hobgoblins.

Prerequisite: Hobgoblin, Base Leadership score of 10+

Benefit: You are seen as a king among kings and a natural leader of Hobgoblins. You gain a +2 bonus on all Diplomacy and Intimidate checks made to influence goblinoids. Additionally, as long as you are visibly leading them, all your followers gain a +1 morale bonus on their attack rolls and Will saving throws.

BLOODED [Racial]

You know what it means to fight for your life, and you understand the value of quick wits and quicker reactions when blades are bared and deadly spells are chanted.

Prerequisite: Goblinoid, Dark Halfling, Dark Elf, Gray Dwarf, or Human (Svimohz)

Benefit: You get a +2 bonus on initiative checks and a +2 bonus on Spot checks. You cannot become shaken, and you ignore the effects of the shaken condition. However, you can still be frightened or panicked.

Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

CHANNELED RAGE [Racial]

You can focus your rage to counter charms and compulsions.

Prerequisite: Hobgoblin or Half-Breed Goblinoid, Ability to rage

Benefit: You may spend one of your daily uses of rage as an immediate action to add your Strength bonus on a Will saving throw.

HEADLONG RUSH

You charge your foes with immense force, heedless of your own safety.

Prerequisite: Goblinoid, Base attack bonus +4

Benefit: Instead of a normal charge attack, you can perform a headlong rush. A headlong rush is a charge that provokes attacks of opportunity from every foe who can reach its path, including the opponent you attack. A headlong rush otherwise functions like a charge attack (+2 attack, -2 AC, straight-line movement only), except that a successful attack deals double damage.

MAULER [Racial]

The memory of your people's lost glory drives your brutal mastery of the weapons of your clan.

Prerequisite: Hobgoblin, Proficiency with flail or heavy flail

Benefit: You treat the dire flail and the spiked chain as martial weapons. As well, you gain a +1 bonus on damage rolls when making an attack with a flail, heavy flail, dire flail, or spiked chain as long as you do not move during the round in which you make the attack. If you have any of the following feats for the flail, heavy flail, dire flail, or spiked chain, you can apply the feats' effects to all three weapons: Improved Critical, Weapon Focus, Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization. Additionally, when you spend an action point to influence an attack roll made with a flail, heavy flail, dire flail, or spiked chain, you also add the result of the action point roll to your damage for that attack.

MENACING DEMEANOR [Racial]

You can tap into your savage heritage to improve your intimidation techniques.

Prerequisite: Orc blood or Half-Orc

Benefit: You gain a +4 bonus on Intimidate checks

WARMONGER [Racial]

The ancient martial pride of your people grants you mastery of their style of battle.

Prerequisite: Orc blood or Half-Orc

Benefit: You treat the orc double axe as a martial weapon, and you gain a +1 bonus on damage rolls when making an attack with a battleaxe, greataxe, or orc double axe as part of a charge. If you have any of the following feats for the battleaxe, greataxe, or orc double axe, you can apply the feats' effects to all three weapons: Improved Critical, Weapon Focus, Weapon Specialization, Greater Weapon Focus, or Greater Weapon Specialization.