Cleric-Favored Soul

Favored Soul Clerics have the following statistics.

Abilities:

Alignment: Any

Hit Dice: 1d8

Class Skills: The Favored Soul class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Jump (Str), Knowledge (arcana) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Starting Skill Points: 2 + Int modifier × 4

Skill Points at Each Additional Level: 2 + Int modifier

Class Features

Weapon and Armor Proficiency: Favored souls are proficient with all simple weapons, with light and medium armor, and with shields (except tower shields). A favored soul is also proficient with her deity’s favored weapon. Although a favored soul is not proficient with heavy armor, wearing it does not interfere with her spellcasting.

Spells: A favored soul casts divine spells, the same type of spells available to clerics, which are drawn from the cleric spell list. They can cast any spell she knows without preparing it ahead of time the way a cleric must.

To cast a spell, a favored soul must have a Charisma score of 10 + the spell’s level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a favored soul’s spell is 10 + the spell’s level + the favored soul’s Wisdom modifier.

Like other spellcasters, a favored soul can cast only a certain number of spells of each spell level per day. Their base daily spell allotment is given. In addition, they receives bonus spells for a high Charisma.

Unlike a cleric, a favored soul’s selection of spells is limited. A favored soul begins play knowing four 0-level spells and three 1st-level spells of your choice. At each new favored soul level, they gains one or more new spells, as indicated below. Favored Soul Spells Known. (Unlike spells per day, their Charisma score does not affect the number of spells a favored soul knows; the numbers are fixed.)

Upon reaching 4th level, and at every even-numbered favored soul level after that (6th, 8th, and so on), a favored soul can choose to learn a new spell in place of one she already knows. In effect, the favored soul “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level favored soul spell the favored soul can cast. A favored soul may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.

Unlike a cleric, a favored soul need not prepare their spells in advance. They can cast any spell they know at any time, assuming they has not yet used up their spells per day for that spell level.

Deity’s Weapon Focus: At 3rd level, a favored soul gains the Weapon Focus feat with their deity’s favored weapon. If the character already has that feat, they can choose a different one.

Energy Resistance (Ex): At 5th level, a favored soul chooses an energy type and gains resistance 10 against that type. At 10th level and 15th level, the character gains resistance 10 against another energy type of their choosing.

Deity’s Weapon Specialization: At 12th level, a favored soul gains the Weapon Specialization feat with their deity’s favored weapon. If they already have that feat, they can choose a different one.

Wings (Ex): At 17th level, a favored soul upon command gains wings and can fly at a speed of 60 feet (good maneuverability). A good-aligned favored soul grows feathered wings, and an evil-aligned favored soul gains bat-like wings. A favored soul who is neither good nor evil may choose either type of wings.

Damage Reduction (Su): A 20th-level favored soul gains damage reduction. If the character is lawful-aligned, the damage reduction is 10/silver. If the character is chaotic-aligned, the damage reduction is 10/cold iron. A favored soul who is neither lawful nor chaotic may choose either type of damage reduction.