Domain Feats

AIR DEVOTION [GENERAL]

You can defend yourself with the power of air.

Prerequisite:

Benefit: Once per day as a swift action, you can shroud yourself in a mantle of air. This effect grants you a +1 sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to AC. This bonus increases by 1 for every four character levels you possess (maximum +6 at 20th level). In addition, thrown and projectile weapons have an automatic 50% miss chance against you while the air mantle is active. This protection lasts for 1 minute.

Special: You can select this feat multiple times, gaining one additional daily use each time you take it. If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend.

ANIMAL DEVOTION [GENERAL]

You enhance your own abilities with the characteristics of animals.

Prerequisite:

Benefit: Once per day as a swift action, you can give yourself the power of a specific animal. Select one of the following abilities each time you activate the feat. Each effect lasts for 1 minute.

Ape's Fury: Gain a +2 sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to your Strength score. The value of this bonus increases by 2 for every six character levels you possess (maximum +8 at 18th level). When you activate ape's fury, fur sprouts all over your body and remains until the effect ends.

Cheetah's Sprint: Gain a +5-foot sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to your base land speed. The value of this bonus increases by 5 feet for every four character levels you possess (maximum +30 feet at 20th level). Your body is covered in black spots while cheetah's sprint is active.

Hawk's Flight: You can fly as if using the overland flight spell. At 5th level and every five levels thereafter, you gain a +5-foot sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to your base fly speed (maximum +20 feet at 20th level). Intangible, luminescent wings grow from your back when you activate hawk's flight and remain as long as the effect is active.

Serpent's Strike: You gain a natural bite attack that deals 1d3 points of Constitution damage but no hit point damage. A successful Fortitude save (DC 10 + 1/2 your character level + your Cha modifier) negates the Constitution damage. Creatures immune to poison are immune to this effect. Your upper canine teeth grow into fangs when you activate serpent's strike and remain in that form as long as the effect is active.

Special: You can select this feat multiple times, gaining one additional daily use each time you take it. If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend. You can have multiple abilities active simultaneously. However, you can still activate only one ability per round.

ARCTIC PRIEST [GENERAL]

You can swap out prepared spells to cast spells to aid in exploring and surviving in frostfell areas.

Prerequisite: Access to Cold or Winter cleric domain

Benefit: You can channel stored spell energy into spells that aid in exploring and surviving in the frostfell, even if you did not prepare these spells ahead of time. You can “lose” any prepared spell that is not a domain spell in order to cast any of the spells that appear on the list below, as long as the spell to be cast is of an equal or lower level to the one you lose. Spells you can spontaneously cast when using this feat include: control weather, create food and water, endure elements, heroes’ feast, hibernate, protection from energy, and resist energy.

DEATH DEVOTION [GENERAL]

The power of death imbues your weapon with exceptional might.

Prerequisite:

Benefit: Once per day as a swift action, you can cause one of your melee weapons to radiate negative energy for 1 minute. When you make a successful attack with this weapon, the target must succeed on a Fortitude save (DC 10 +1/2 your character level + your Cha modifier) or gain a negative level. You can bestow only one negative level per target for every four character levels you possess (minimum one, maximum five negative levels at 20th level).

Special: You can select this feat multiple times, gaining one additional daily use each time you take it. If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend.

DESTRUCTION DEVOTION [GENERAL]

Your attacks weaken your opponents' defenses.

Prerequisite:

Benefit: Once per day as an immediate action, you can call upon the forces of destruction to weaken your opponents' defenses. If you deal damage with a melee attack (but not a melee touch attack) while this ability is active, you temporarily reduce the struck opponent's armor bonus or natural armor bonus by 1. Reductions from multiple hits stack, to a minimum bonus of+0. If the opponent has both armor and natural armor bonuses, it chooses which one to reduce. Once one bonus reaches +0, the other bonus automatically gets reduced until it too reaches +0 or the effect ends. This effect lasts for 1 minute, after which all armor and natural armor bonuses reduced in this way return to normal. Upon reaching 10th level, you reduce your opponent's armor or natural armor bonus by 2 per successful hit.

Special: You can select this feat multiple times, gaining one additional daily use each time you take it. If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each daily turn or rebuke use you expend.

EARTH DEVOTION [GENERAL]

You can manipulate the earth to your advantage.

Prerequisite:

Benefit: Once per day as an immediate action, you can ignore the effects of difficult terrain or make terrain near you more difficult to move through. If you use this ability on yourself, you can ignore the effects of difficult terrain for 1 minute. This ability also grants you a +5 sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus on Balance, Climb, and Jump checks. If you use this ability to affect nearby terrain, you can change one 5-foot square of earth or stone from normal to difficult terrain for every three character levels you possess (minimum 1 square; maximum 6 squares at 18th level). The first square you change must be within 30 feet of you, and all other squares must be linked to that one in an unbroken line. Thus, the second square must be adjacent to the first, the third must be adjacent to the first or second, and so on. This change lasts for 1 minute. On attaining 10th level, you can cause stone spikes to grow from any surface you have changed to difficult terrain using this ability. These spikes work like caltrops, except that the bonus on attack rolls for each spike equals your base attack bonus, and they cannot be swept away. This effect also lasts 1 minute. If you cause spikes to appear underneath a creature on the affected surface, they immediately attack.

Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each daily turn or rebuke use you expend. You can not select this feat multiple times, gaining one additional daily use each time you take it.