Gold Dwarf Racial Traits

Tellene has portals that open and pull in races from other realms and plans. Gold dwarves are one of many that are not originally native to the world of Tellene. Even thou they do share the older part of their history with the Shield and Gray Dwarves, their history in Tellene is very different then their brethren's history, they too keep this earlier history a secret.

    • Gold Dwarves are strong and tough, but tend to be gruff and reserved. +2 Constitution, -2 Dexterity.

    • Medium-sized: As medium-sized creature, hill dwarves have no special bonuses or penalties due to their size.

    • Gold dwarf base speed is 20, and they can move at this speed even if they are wearing medium or heavy armor, or if they are carrying a medium or heavy load.

    • Darkvision: Gold dwarves can see in the dark up to 60 ft. Darkvision is only black and white, but it is otherwise like normal sight, and Gold dwarf can function just fine with no light at all.

    • Stuncunning: Stonecunning grants Gold dwarves a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction, unsafe stone surfaces, shaky stone ceilings, and the like. Something that is not stone but that is disguised as stone also counts as unusual stonework. A Gold dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching and a Gold dwarf can use the Search skill to find stonework traps as a rogue can. A Gold dwarf can also intuit depth, sensing his approximate depth underground as normally as a human can sense which way is up. Gold dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.

    • Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.

    • Stability: Dwarves are exceptionally stable on their feet. A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing firmly on the ground.

    • Gold dwarves are hardy and resistant to toxins. +2 racial bonus on saving throws against poison.

    • Gold Dwarves have an innate resistance to magic spells. +2 racial bonus on saving throws against spells and spell-like effects.

    • Gold dwarves are trained in special combat techniques that allow them to fight their traditional enemies more effectively. +1 racial bonus on attacking rolls when fighting Aberrations.

    • This bonus represents a special training that Gold dwarves undergo, during which they learn tricks that previous generations developed in their battles with giants. Note that any time a character loses his positive Dexterity bonus to Armor Class, such as when he's caught flat-footed, he loses his loses his dodge bonus, too. +4 dodge bonus against gaints.

    • +2 racial bonus on Appraise checks that are related to stone or metal items, Gold dwarves are familiar with valuable items of all kinds.

    • +2 racial bonus on Craft checks that are related to stone or metal, Gold dwarves are especially capable with stonework and metal.

    • Automatic Languages: Dwarven and Merchant's Tongue. Bonus Languages: Halfing, Gnome, Terran and Undercommon.

    • Favored Class Fighter. A multiclass dwarf's fighter class does not count when determining whether he takes an experience point penalty for multiclassing. Dwarves culture extols the virtues of battle, and the vocation comes easily to dwarves.