Ammunition

Arrows

Arrow, Alchemist’s:

Each of these projectiles carries a deadly load of alchemist’s fire in its hollow shaft. When it strikes a target, the arrow’s shaft shatters, releasing the alchemist’s fire directly onto the target. One round after impact, the alchemist’s fire ignites, dealing 1d4 points of damage. The target can use a full-round action to attempt to extinguish the flames before taking this damage. It takes a successful Reflex saving throw (DC 15) to extinguish the flames. Rolling on the ground earns the target a +2 bonus on the save. Submerging or magically extinguishing the flames automatically kills the flames.

Arrow, Blunt:

These arrows have wooden tips specially crafted to deal subdual damage instead of normal damage.

Arrows, Glass:

Commonly employed by assassins or hunters of strange beasts, these arrows are outfitted with enlarged glass heads. These arrowheads make them more cumbersome in flight, imposing a -2 penalty on attack rolls and reducing the range increment of the weapon they are fired from by 20%. These heads are designed to act as reservoirs stoppered by the shafts, and are able to hold a small dose of an alchemical substance. Filling a glass arrow requires one dose of the substance and a full-round action that provokes an attack of opportunity.

Glass arrows may be filled with a variety of substances. Troll hunters commonly use acid or alchemist's fire, whereas werewolf hunters use powdered silver. Those of the church prefer liquid sunlight, or holy or unholy water. However, any substance that is commonly held in a vial flask, or bottle (such as acid, potions, oils, poison, or even alcohol) can be loaded into a glass arrow. Loading a poison into a glass arrow entails the same chance of poisoning oneself as applying poison a weapon and so characters with poison use or a similar ability do not risk poisoning themselves.

Attacks with loaded glass arrows are resolved as ranged touch attacks that deal no damage in and of themselves. When a loaded glass arrow strikes a surface, the arrowhead shatters, exposing it to the substance inside. If the substance deals damage, this damage is not multiplied on a critical hit. Once fired, glass arrows cannot be recovered the arrowheads are destroyed by the impact, and most substances destroy the shafts as well. Resolve a missed attack with a glass arrow as a missed attack with a grenade-like weapon. Creatures adjacent to a creature or square struck by a loaded glass arrow do not take splash damage, regardless of the substance loaded.

Glass arrows are difficult to craft. Creating the shaft requires only a DC 10 Craft (fletching) check, but because of the complex processes used to warp glass into the proper shape creating the heads requires a DC 25 Craft (glassblowing) check. Glass arrows may also be created with ceramic heads, requiring only a DC 15 Craft (pottery) check, but such arrowheads are opaque, making it impossible to tell what kind of substance is inside without uncapping the head or firing the arrow.

Arrow, Cold Iron:

This iron, mined deep underground, and is known for its effectiveness against fey creatures. They are forged at a lower temperature to preserve its delicate properties. Arrows made of cold iron cost twice as much to make as their normal counterparts.

Arrow, Darkwood:

This rare wood is as hard as normal wood but very light. Any arrow shaft made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type.

Arrow, Flight:

The light shaft and special design of this masterwork arrow increases a bow’s range increment by 25 feet.

Arrow, Injector Arrows:

Arrow, Signal:This arrow is specially designed to emulate a bird’s call when fired. Elven fletchers craft the arrows to make calls that will be recognized as signals by the elves of the community. For example, a hawk’s cry might signal an attack, and an owl’s screech might signal a stealthy advance. A successful Wilderness Lore check (DC 20) determines whether the sound comes from a bird or another source. The intricate carving on the arrow shafts makes them clumsy in flight, imposing a –2 circumstance penalty on attack rolls.

Arrow, Thunder:

Thunder arrows are tipped with thunderstones. A hit from a thunder arrow deals no damage but triggers the thunderstone’s sonic attack. Thunder arrows that miss should be treated as attacks with a grenadelike weapon.