Blood Spike (unique outsider): A red-skinned hezrou-like creature. Blood Spike wears intricate scale mail that fits like a second skin. He enjoys the taste of potions and elixirs, especially those that augment his already formidable physical prowess. He enjoys leaping upon opponents from high places and charging through their ranks like a slashing wheel of death.
First Spike: This giant, armor-clad creature serves as Dragar's herald. The First Spike if summoned barely communicates and will march in battle to answer the call of Dragar's faithful. First Spike will not answer noncombatant calls. He will use a fiery greatsword to slay the enemies of the faithful.
Silver Scythe (unique silver dragon): Silver Scythe resembles a silver dragon covered with spikes. He tends to impale the heads of his fallen enemies on his spikes in combat causing all that face him to rethink combat with the fearsome dragon.
Silver Dragon, Adult; CR: 14; XP: 38,400; Align: LG; Huge dragon (cold)
Init: +4; Senses: dragon senses; fog vision; Perception +25; Aura frightful presence (180 ft., DC 23)
DEFENSE: AC: 29; TAC: 8; FFAC: 29; HD: 17d12+85; HP: 195; Saves: For: +15, Ref: +12, Will: +17;
SR: 25; DR: 5/magic; Immune: acid cold, paralysis, sleep; Weaknesses: vulnerability to fire
OFFENSE: Speed: 40 ft., fly 200 ft. (average), cloudwalking, graceful flight
Melee: bite +24 (2d8+12), 2 claws +23 (2d6+8), tail slap +21 (2d6+12), 2 wings +21 (1d8+4)
Space: 15 ft.; Reach: 10 ft. (15 ft. with bite);
Special Attacks: breath weapon (50-ft. cone, DC 23, 12d8 cold); crush (Small Creatures, DC 23, 2d8+12), paralyzing breath
Spell-Like Abilities: (CL 17th, concentration +22)
At will - detect evil, feather fall, fog cloud
Spells Known: (CL 7th, concentration +12)
3rd (5/day) - dispel magic, wind wall
2nd (7/day) - augury, cure moderate wounds, web (DC 17)
1st (7/day) - alarm, bless, divine favor, shield true strike
0 (at will) - detect magic, flare, light, message, prestidigitation, read magic, stabilize
Statistics: Str: 27; Dex: 10; Con: 21; Int: 20; Wis: 21; Cha: 20; BAB: +17; CMB: +27; CMD: 37 (41 vs. trip)
Feats: Flyby Attack, Hover, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (bite)
Skills: Acrobatics (D) +17, Diplomacy (Ch) +25, Fly (D) +16, Heal (W) +25, Intimidate (Ch) +25, Knowledge (Arcana) (I*) +25, Knowledge (Local) (I*) +25, Knowledge (Nobility) (I*) +25, Perception (W) +25, Sense Motive (W) +25, Spellcraft (I*) +25
Special Qualities: change shape (3/day)
Special Abilities:
Change Shape (Su): A silver dragon can assume any animal or humanoid form three times per day as if using polymorph.
Cloudwalking (Su): A very young or older silver dragon can tread on clouds or fog as though on solid ground.
Fog Vision (Ex): A juvenile or older silver dragon can see perfectly well in fog and clouds.
Graceful Flight (Ex): A young or older silver dragon's aerial maneuverability is one step better than normal.
Paralyzing Breath (Su): Instead of a cone of cold, a silver dragon can breathe a cone of paralyzing gas. Creatures within the cone must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.
Spell-Like Abilities (Sp): A silver dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Very young - detect evil; Juvenile - feather fall; Adult - fog cloud; Old - control winds; Ancient - control weather; Great Wyrm - reverse gravity
Languages: Auran, Common, Draconic, Dwarven, Giant, Terran
Organization: solitary
Treasure: Triple, 45,000gp
"The scales of this tall, elegant dragon shine like polished silver, and its tail has a feathered appearance."
Searstorm (unique fire elemental): This large fire elemental is made of molten metal and is in a near-constant battle rage. She enjoys taking her enemy's weapons and melting them within her fiery form, which heals her and temporarily lends the weapon's magic to her attacks.