Ghoul Gravedigger; CR: 10; XP: 9,600; Ghoul oracle 10 Align: CE; Medium undead
Init: +4; Senses: darkvision 60 ft.; Perception +17
DEFENSE: AC: 18; TAC: 15; FFAC: 14; HD: 12d8+58; HP: 112; Saves: For: +8, Ref: +8, Will: +13; Special: channel resistance +2; Immune undead traits
OFFENSE: Speed: 30 ft.; Melee bite +13 (1d6+5 plus disease and paralysis), 2 frost claws +14 (1d6+5 plus 1d6 cold, disease, and paralysis); Ranged rock +13/+8 (2d4+7) Special Attacks: disease (DC 15), paralysis (1d4+1 rounds, DC 15, elves are immune to this effect)
Oracle Spells Known (CL 10th; concentration +14)
5th (3/day) - flame strike (DC 19), mass inflict light wounds, stoneskin
4th (6/day) - divine power, inflict critical wounds, summon monster IV, wall of stone (DC 18)
3rd (7/day) - animate dead, blindness/deafness (DC 17), dispel magic, inflict serious wounds, meld into stone
2nd (7/day) - darkness, desecrate, hold person (DC 16), inflict moderate wounds, spiritual weapon, stone call
1st (7/day) - command (DC 15), entropic shield, inflict light wounds, liberating command, magic stone, obscuring mist, shield of faith
0 (at will) - bleed (DC 14), create water, detect magic, detect poison, guidance, mending, read magic, resistance, spark
Mystery stone
Statistics: Str 20, Dex 18, Con —, Int 15, Wis 14, Cha 18; BAB: +8; CMB: +13 (+17 trip); CMD: 27 (31 vs. bull rush, 33 vs. trip)
Feats: Combat Reflexes, Extra Rage, Greater Trip, Improved Natural Armor, Improved Trip, Power Attack, Quick Draw, Weapon Focus (claw)
Skills: Undead/Oracle (4+Int): Appraise (I)(c), Bluff (Ch) +16, Climb (S)(c), Craft ( ) (I)(c), Diplomacy (Ch)(c) +19, Disguise (Ch)(c), Fly (D)(c), Heal (W)(c), Intimidate (Ch)(c) +19, Knowledge (Arcana) (I*)(c), Knowledge (History) (I*)(c), Knowledge (Planes) (I*)(c), Knowledge (Religion) (I*)(c), Perception (W)(c) +17, Profession ( ) (W*)(c), Sense Motive (W)(c), Spellcraft (I*)(c) +17, Stealth (D)(c) +18, Survival (W)(c),
Languages: Aklo, Common, Draconic, Terran, Undercommon; tongues (understands only)
Special Qualities: oracle’s curse (tongues [Aklo]), revelations (crystal sight, earth glide, rock throwing, stone stability)
Special Abilities:
Disease (Su): Ghoul Fever: Bite – injury; save For DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.
Organization: solitary, gang (2-4), or pack (7-12)
Treasure: standard, NPC Gear (potion of greater magic fang, potion of mage armor, belt of giant strength +2, cloak of resistance +1, frost amulet of mighty fists, ring of protection +1, throwing stones (10), onyx gems (worth 1,000 gp total), silver dust (worth 25 gp))