Goblin, Commando; CR: 1/2; XP: 200; Align: NE; Small humanoid (goblinoid)
Init: +3; Senses: darkvision 60 ft.; Perception +5
DEFENSE: AC: 17; TAC: 14; FFAC: 14 (+3 armor, +3 Dex, +1 size); HD: 1d10+3; HP: 13; Saves: For: +4, Ref: +5, Will: +1
OFFENSE: Speed: 30 ft.; Melee: horsechopper +3 (1d8+1/x3); Ranged: shortbow +5 (1d4/x3); Space: 5 ft.; Reach: 5 ft.; Special Attacks: favored enemy (humans +2); Spell-Like Abilities: ;
Statistics: Str: 12; Dex: 17; Con: 15; Int: 8; Wis: 12; Cha: 8; BAB: +1; CMB: +1; CMD: 14
Feats: Mounted Combat
Skills: Ranger (6+Int): Climb (S)(c), Craft ( ) (I)(c), Handle Animal (Ch*)(c) +3, Heal (W)(c), Intimidate (Ch)(c), Knowledge (Dungeoneering) (I*)(c), Knowledge (Geography) (I*)(c), Knowledge (Nature) (I*)(c), Perception (W)(c), Profession ( ) (W*)(c), Ride (D)(c) +10, Spellcraft (I*)(c), Stealth (D)(c) +14, Survival (W)(c) +5, Swim (S)(c); Racial Modifiers: +4 Ride, +4 Stealth
Special Abilities:
Languages: Common, Goblin
Special Qualities: track +1, wild empathy +0
Treasure: potion of cure moderate wounds, studded leather armor, horsechopper, shortbow, arrows (20)
Goblin Dog; CR: 1; XP: 400; Align: N; Medium animal
Init: +2; Senses: low-light vision, scent, Perception +1
DEFENSE: AC: 13; TAC: 12; FFAC: 11; HD: 1d8+5; HP: 9; Saves: For: +4, Ref: +4, Will: +1
OFFENSE: Speed: 50 ft.; Melee: bite +2 (1d6+3 plus allergic reaction)
Statistics: Str: 15 ; Dex: 14 ; Con: 15 ; Int: 2 ; Wis: 12 ; Cha: 8 ; BAB: +0 ; CMB: +2 ; CMD: 14
Feats: Toughness
Skills: Stealth +6
Special Abilities:
Allergic Reaction (Ex): A goblin dog’s dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog’s bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a -2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove diseaseor any magical healing removes the rash instantly. This is a disease effect. The save DC is Constitution-based.
Goblin; CR: 1/3; XP: 135; Goblin warrior 1; Align: NE; Small humanoid (goblinoid)
Init: +6; Senses: darkvision 60 ft.; Perception -1
DEFENSE: AC: 15 (16 shield) ; TAC: 13 ; FFAC: 14 ; HD: 1d10+1; HP: 6 ; Saves: For: +3, Ref: +2, Will: -1
OFFENSE: Speed: 30 ft. ; Melee: shortsword +2 (1d4/19-20); Ranged: short bow +4 (1d4/x3)
Statistics: Str: 11 ; Dex: 15 ; Con: 12 ; Int: 10 ; Wis: 9 ; Cha: 6 ; BAB: +1; CMB: 0 ; CMD: 12
Feats: Improved Initiative
Skills: Ride +10, Stealth +10, Swim +4 ; Racial Modifiers: +4 Ride, +4 Stealth
Languages: Goblin
Organization: gang (4-9), warband (10-16 with goblin dog mounts), or tribe (17+ plus 100% noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2 lieutenants of 4th or 5th level; 1 leader of 6th-8th level; and 10-40 goblin dogs, wolves, or worgs)
Treasure: NPC Gear (leather armor, light wooden shield, short sword, short bow with 20 arrows, other treasure), 85gp
“This little humanoid has a flat face, broad nose, pointed ears, wide mouth, and small, sharp fangs. It walks upright, but its arms hang almost to its knees.”
Organization: solitary or pack (2-12)
Quest Gain - A14 - Transport Tools
If parley with Grulk, gain Clockwork Scourge Quest.