Elf Cavalier - Level 15 Order of the Sword; CR: 14; XP: 38,400; Elf Cavalier (Beast Rider) 15 Align: LG; Medium humanoid
Init: ; Senses:
DEFENSE: AC: 39; TAC: ; FFAC: ; HD: 15d10+90 ; HP: ; Saves: For: +9, Ref: +8, Will: +5; +2 vs enchantments; SR: ; DR: ; Special: Immune: sleep
OFFENSE: Speed: 30 ft.; Melee: +3 impact lance of shocking burst +30 +34 +40(2d6+15 +30 +36+1d6 electricity damage/19-20 x4+3d10 electricity damage) & +3 spiked heavy shield +21 (1d6+7), +3 keen longsword +25 +29+35(1d8+7+22/17-20); Ranged: +2 Composite Longbow (1d8+6/x3); Space: ; Reach: ; Special Attacks: Challenge 5/day;
Cavalier Abilities:
Challenge: 5/day - +4 to attack (while mounted), +15 damage vs. challenged for. AC vs all others is -2
Tactician: 3/day - Team work feat affects allies within 30 ft. for 10 rounds
Exotic Mount: Griffon
By My Honor: LG (+2 to Reflex saves)
Cavalier's Charge: +4 to hit on a charge
Banner: allies within 60 feet receive a +4 morale bonus on saves vs. fear, +3 attack on a charge
Mounted Mastery: ignores armor check penalty when riding, +4 AC, +5 on damage (Griffon Str) Bonus Feat: Ride-by Attack
Greater Tactician: gains another teamwork feat and can use as a swift action
Mighty Charge: Double threat range of weapons wielded during a charge, if attack succeeds, gets free bull rush, disarm, sunder, or trip combat maneuver with no attack of opportunity
Demanding Challenge: A challenged individual suffers a -2 AC vs all other attackers
Greater Banner: allies within 60 feet receive a +2 morale bonus on saves against charm and compulsion spells and effects
Knight's Challenge: 1/day - As a challenge but adds Charisma bonus to all attack and damage rolls against target of challenge. +4 bonus when confirming a critical.
Spell-Like Abilities: ;
Statistics: Str: 24; Dex: 20; Con: 22; Int: 14; Wis: 12; Cha: 22; BAB: +15/+10/+5; CMB: +23 (+2 on Bull Rush); CMD: 33
Feats (team work 2) 10: Critical (bleeding), Critical Focus, Dazzling Display, Distracting Charge (TW +2 attack on creature charged), Greater Bull Rush, Improved Bull Rush, Intimidating Prowess, Mounted Combat, Open Up (TW - ignores opponent's shield), Ride-by Attack, Shield Focus, Improved Shield Bash, Weapon Focus (lance)
Skills: Acrobatics (D), Appraise (I), Bluff (Ch), Climb (S), Craft ( ) (I), Diplomacy (Ch), Disable Device (I*), Disguise (Ch), Escape Artist (D), Fly (D), Handle Animal (Ch*), Heal (W), Intimidate (Ch), Knowledge (arcana) (I*), Knowledge (Dungeoneering) (I*), Knowledge (Engineering) (I*), Knowledge (Geography) (I*), Knowledge (History) (I*), Knowledge (Local) (I*), Knowledge (Nature) (I*), Knowledge (Nobility) (I*), Knowledge (Planes) (I*), Knowledge (Religion) (I*), Linguistics (I*), Perception (W), Perform ( ) (Ch), Profession ( ) (W*), Ride (D), Sense Motive (W), Sleight of Hand (D*), Spellcraft (I*), Stealth (D), Survival (W), Swim (S), Use Magic Device (Ch*); Racial Modifiers: +2 on Spellcraft when identifying items
Special Qualities: elven magic, mount, order of the sword, weapon familiarity
Languages: Common, Elven
Organization:
Treasure: +3 Full Plate, +3 Spiked Heavy Shield, +3 Impact Lance of Shocking,+3 Keen Longsword, +3 Amulet of Natural Armor, +3 Ring of Protection, Ring of Feather Falling, +2 Composite Longbow, +6 Belt of Physical Perfection, +6 Headband of Alluring Charisma, Potions of Cure Serious Wounds (3)
Griffon; CR: 4; XP: 1,200; Align: N; Large magical beast
Init: +2; Senses: darkvision 60 ft., low-light vision, scent; Perception +12
DEFENSE: AC: 30; TAC: 24; FFAC: 25; HD: 17d10+51; HP: 42; Saves: For: +15, Ref: +14, Will: +8 +4 vs. enchantment spells
OFFENSE: Speed: 30 ft., fly 80 ft. (average); Melee: bite +8 (1d6+3), 2 talons +7 (1d6+3); Space: 10 ft.; Reach: 5 ft.; Special Attacks: pounce, rake (2 claws +7, 1d4+3)
Statistics: Str: 21; Dex: 20; Con: 16; Int: 5; Wis: 13; Cha: 8; BAB: +14; CMB: +9; CMD: 21 (25 vs. trip)
Feats (6): Iron Will, Multiattack, Skill Focus (Perception), Weapon Focus (bite),
Bonus Tricks (6)
Skills: Acrobatics (D) +10, Fly (D) +6, Perception (W) +12; Racial Modifiers: +4 Acrobatics, +4 Perception
Special Qualities: link, evasion, devotion, multiattack, improved evasion
Languages: Common (cannot speak)
Environment: temperate hills
Organization: solitary, pair, or pride (6-10)
Treasure: incidental