This cavern is covered with glowing fungus of all shapes and kinds. Some glow bluish, some red, and some green.
5 Fear eaters are in this cavern tending to their mushroom farms.
Fear Eater; CR: 5; XP: 1600; Align: NE; Medium fey
Init: +10; Senses: darkvision 60 ft., low-light vision; Perception +12
DEFENSE: AC: 18; TAC: 16; FFAC: 12 (+6 Dex, +2 natural); HD: 8d6+24; HP: 52; Saves: For: +5, Ref: +12, Will: +7; DR: 5/cold iron; Immune disease, fear:
OFFENSE: Speed: 30 ft., climb 30 ft.; Melee: 2 claws +10 (1d6+2 plus anxiety spores); Ranged: ; Space: ; Reach: ;
Special Attacks: anxiety spores, dread burst, fungal snare;
Spell-Like Abilities: (CL 5th, concentration +7);
At will—cause fear (DC 13), dancing lights
3/day—faerie fire, paranoia (DC 14)
1/day—fear, feather fall
Statistics: Str 14, Dex 22, Con 17, Int 11, Wis 12, Cha 15; BAB: +4; CMB: +6; CMD: 22 (can’t be tripped)
Feats: Combat Reflexes, Improved Initiative, Power Attack, Weapon Finesse
Skills: Fey: (6+Int/HD) Acrobatics (D)(c) +17, Bluff (Ch)(c), Climb (S)(c) +21, Craft ( ) (I)(c), Diplomacy (Ch)(c), Disguise (Ch)(c), Escape Artist (D)(c), Fly (D)(c), Intimidate (Ch) +10, Knowledge (Geography) (I*)(c), Knowledge (Local) (I*)(c), Knowledge (Nature) (I*)(c), Perception (W)(c) +12, Perform ( ) (Ch)(c), Sense Motive (W)(c) +12, Sleight of Hand (D*)(c), Stealth (D)(c) +17, Swim (S)(c), Use Magic Device (Ch*)(c); Racial Modifiers: +8 Climb
Special Abilities:
Anxiety Spores (Ex): Any creature struck by the fear eater’s claws must succeed at a DC 17 Fortitude saving throw or be infected with anxiety spores, which cause nervousness and muscle tremors.
Anxiety Spores: Disease—injury; save Fort DC 17; onset 1 round; frequency 1/minute; effect cumulative –1 penalty on saving throws against emotion-manipulating effects (maximum –5); cure 2 consecutive saves.
Dread Burst (Su): As a standard action, a fear eater can cause mushrooms to erupt from any creature within 30 feet already infected with its anxiety spores.
The targeted creature takes 1d6 points of Charisma damage (Fortitude DC 17 negates) as the growing spores siphon away her emotions. If the affected creature is currently shaken, frightened, or panicked, any creature within 10 feet gains the same condition for 1d4 rounds (Will DC 17 negates). This is a mind-affecting fear effect.
The save DCs are Charisma-based.
Fungal Snare (Ex): Once every 1d4 rounds, a fear eater can spew a fungal mass up to 30 feet, which explodes and coats all creatures within a 10-foot-radius burst with sticky filaments. Creatures other than fear eaters are entangled (Reflex DC 17 negates). An entangled creature can attempt to break free with a successful DC 14 Strength or Escape Artist check as a move action. The save DC is Charisma-based.
Languages: Aklo, Undercommon
Special Qualities:
Environment: any underground
Organization: solitary, pair, or band (3–6)
Treasure: standard, 1,550gp
"A distressingly humanoid face and stubby arms grow from this maggotlike creature’s body."
Treasure:
Coins 33 pp, 475 gp, 10 sp
Gems
Amber (110 gp)
Aquamarine (400 gp)
Aquamarine (450 gp)
Chrysoberyl (90 gp)
Garnet (100 gp)
2 x Ivory (50 gp)
Ivory (55 gp)
Malachite (10 gp)
Milky Quartz (40 gp)
Moonstone (45 gp)
Onyx (45 gp)
Onyx (50 gp)
Rhodochrosite (9 gp)
Topaz (650 gp)
Total value = 2154 gp
Art Objects
Bronze flagon with warrior images (50 gp)
Carved jade idol (80 gp)
Crystal egg with silver stand (50 gp)
Decorated electrum plate (110 gp)
Electrum censer with silver filigree (70 gp)
Gold chalice with griffon carvings (600 gp)
Gold holy symbol (100 gp)
Gold puzzle box (500 gp)
Ivory drinking horn with copper ends (60 gp)
Painted paper fan with silver slats (20 gp)
Platinum holy symbol (500 gp)
Preserved beast head on a plaque (75 gp)
Silver chess set (50 gp)
2 x Silver egg with dragon figurine (125 gp)
Silver hand mirror (75 gp)
Silver holy symbol (25 gp)
Silver statue of a dragon (65 gp)
Total value = 2680 gp
Masterwork Items
Masterwork Leather Armor (160 gp)
Masterwork Shortsword (310 gp)
Total value = 470 gp
Magic Items
Ring of Swimming (2500 gp) - Hidden - DC 25
Ring of Jumping (2500 gp) - Hidden - DC 20
Oil of Magic Weapon (cr, 50 gp)
2 x Potion of Endure Elements (cr, 50 gp)
Scroll of Cure Light Wounds (cr, 25 gp)
Scroll of Eagle's Splendor (cr, 150 gp)
Scroll of Icicle Dagger (um, 25 gp)
Scroll of Zone of Truth (cr, 150 gp)