Kobold Sorcerer, 6th level; CR: 5; XP: 1,600; Align: LE; Small humanoid (reptilian)
Init: +2; Senses: darkvision 60 ft. Perception +1
DEFENSE: AC: 18; TAC: 13; FFAC: 16; HD: 6d6+12; HP: 35; Saves: For: +3, Ref: +4, Will: +4; Weaknesses light sensitivity
OFFENSE: Speed: 30 ft.; Melee: quarterstaff +2 (1d4-2)
Bloodline Spell-Like Abilities: (CL 6th; concentration +9)
6/day - trap rune (DC 16)
Sorcerer Spells Known (CL 6thm concentration +9)
3rd (4/day) - lightning bolt (DC 16)
2nd (6/day) - create pit, mirror image, scorching ray
1st (7/day) - alarm, charm person (DC 14), mage armor, magic missile, ray of enfeeblement (DC 14)
0 (at will) - arcane mark, daze, detect magic, open/close, prestidigitation (DC 13), resistance, spark
Bloodline kobold
Statistics: Str: 6; Dex: 14; Con: 12; Int: 13; Wis: 8; Cha: 16; BAB: +3; CMB: +0; CMD: 12
Feats: Combat Expertise, Eschew Materials, Improved Feint, Skill Focus (Craft [trapmaking])
Skills: Sorcerer (2+Int): Appraise (Int)(c), Bluff (Cha)(c) +15, Craft (trapmaking)(Int)(c) +15, Fly (Dex)(c), Intimidate (Cha)(c), Knowledge (arcana) (Int)(c), Perception (W) +1, Profession (miner)(Wis)(c) +1, Spellcraft (Int)(c), and Use Magic Device (Cha)(c) +15 Racial Modifiers: +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)
Languages: Draconic, Dwarven
Special Qualities: bloodline arcana (+2 to spell DC if target denied Dex bonus to AC), crafty, trap sense +2
Treasure: NPC Gear (antitoxin, thunderstone, quarterstaff, circlet of persuasion, masterwork artisan's tools, 15gp)