Orc, Red; CR: 2; XP: 800; Orc fighter 3 Align: CE; Medium humanoid
Init: +0; Senses: darkvision 60 ft.; Perception +0
DEFENSE: AC: 17; TAC: 10; FFAC: 17; HD: 3d10+6; HP: 31; Saves: For: +5, Ref: +1, Will: +1; +2 vs poison, spells, and spell-like abilities, +3 vs. fear effects, Defensive abilities: ferocity
OFFENSE: Speed: 30 ft.; Melee: masterwork falchion +6 (2d4+2/18-20); Ranged: javelin +3 (1d6+1)
Statistics: Str: 13; Dex: 11; Con: 14; Int: 11; Wis: 10; Cha: 6; BAB: +2; CMB: +3; CMD: 13 (15 vs. overrun,17 vs. trip, 19 vs. bull rush)
Feats: Weapon Focus (falchion), Power Attack, Toughness
Skills: (2+Int/HD) Climb (S)(c) +7, Craft ( ) (I)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c)+4, Perception (W) +0, Profession ( ) (W*)(c), Ride (D)(c), Swim (S)(c)
Languages: Common, Orc
Special Qualities: armor training, bravery +1, ferocity, weapon familiarity, hardy, fearless, natural armor 1, relentless, stability
Environment: temperate hills, mountains, or underground
Organization: solitary, gang (2-4), squad (11-20 plus 2 sergeants of 3rd level and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)
Treasure: NPC gear (splintmail, potion of cure moderate wounds (2), masterwork falchion, javelins (4), other treasure), 550gp