Goblin Rogue 02; CR: 1; XP: 400; Align: NE; Small humanoid (goblinoid)
Init: +4; Senses: darkvision 60 ft. Perception +6
DEFENSE: AC: 18; TAC: 15; FFAC: 14; HD: 2d8+4; HP: 16; Saves: For: +2, Ref: +7, Will: +1; Defensive Abilities: evasion
OFFENSE: Speed: 30 ft.; Melee: masterwork dogslicer +5 (1d4/19-20), dogslicer +4 (1d4/19-20); Ranged: shortbow +6 (1d4/x3);
Special Attacks: sneak attack +1d6
Statistics: Str: 11; Dex: 19; Con: 14; Int: 8; Wis: 12; Cha: 8; BAB: +1; CMB: +0; CMD: 14
Feats: Two-weapon Fighting, Weapon Finesse
Skills: (8+Int): Acrobatics (D)(c) +8, Appraise (I)(c), Bluff (Ch)(c), Climb (S)(c) +4, Craft ( ) (I)(c), Diplomacy (Ch)(c), Disable Device (I*)(c) +8, Disguise (Ch)(c), Escape Artist (D)(c) +8, Intimidate (Ch)(c), Knowledge (Dungeoneering) (I*)(c), Knowledge (Local) (I*)(c), Linguistics (I*)(c), Perception (W)(c) +6, Perform ( ) (Ch)(c), Profession ( ) (W*)(c), Sense Motive (W)(c), Sleight of Hand (D*)(c) +8, Stealth (D)(c) +12, Swim (S)(c) +4, Use Magic Device (Ch*)(c) Racial Modifiers:
Special Abilities:
Languages: Goblin
Special Qualities: rogue talents (fitness rogue), trapfinding +1, weapon familiarity
Treasure: NPC Gear (potion of cure light wounds, potion of jump, potion of feather fall, alchemist's fire (4), smokesticks (2), thunderstones (4), studded leather, dogslicer, masterwork dogslicer, shortbow, arrows (20)), 18gp