Ogre, Barbarian (Dreadnought); CR: 4; XP: 1,200; Ogre male barbarian 1 (dreadnought) Align: CE; Large humanoid (giant)
Init: -1; Senses: darkvision 60 ft., low-light vision; Perception +5
DEFENSE: AC: 19; TAC: 8; FFAC: 19; HD: 4d8+12+1d12+3; HP: 45; Saves: For: +8, Ref: 0, Will: +3
RAGING: DEFENSE: AC: 19; TAC: 8; FFAC: 19; 4d8+16+1d12+4; HP: 50; Saves: For: +8, Ref: +0, Will: +5; +2 vs slow or immobilizing effects
OFFENSE: Speed: 30 ft. (40 ft. base); Melee: greatclub +8 (2d8+7); Ranged: javelin +2 (1d8 +5); Space: 10 ft.; Reach: 10 ft.
RAGING: OFFENSE: Melee: greatclub+9 (2d8+8) Ranged: javelin +3 (1d8 +6); Space: 10 ft.; Reach: 10 ft.
Special Attacks: rage (6 rounds/day)
Statistics: Str: 21 ; Dex: 8 ; Con: 15 ; Int: 6 ; Wis: 10 ; Cha: 7 ; BAB: +4 ; CMB: +10 ; CMD: 19
RAGING: Statistics: Str: 23 ; Dex: 8 ; Con: 17 ; Int: 6 ; Wis: 10 ; Cha: 7 ; BAB: +4 ; CMB: +11; CMD: 20 (22 vs slow or immobilizing effects)
Feats: Iron Will, Toughness, Power Attack
Skills: Climb +7, Perception +5
Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) +7, Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +3, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +4, and Swim (Str)(c).
RAGING: Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) +8, Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +3, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +4, and Swim (Str)(c).
Special Abilities:
Dead Calm (Ex): A dreadnought can enter a dispassionate killing spree as a free action, granting her additional combat prowess. The dreadnought gains only half the usual bonuses from her rage but takes no penalty to her AC, can use all her normal skills and effects that require concentration, and is not fatigued when her rage ends. The dreadnought cannot enter a rage for 1 minute after she ends her rage, and she cannot charge or run while under the effects of her rage. This ability alters rage.
Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Steady Gait (Ex): A dreadnought advances steadily, shrugging off attempts to slow her advance. The dreadnought gains a +1 bonus on saving throws and to her CMD against effects that would slow or immobilize her. This bonus increases to +2 when she gains rage and +3 when she gains mighty rage. This ability replaces fast movement.
Languages: Giant
Organization: solitary, pair, gang (3-4), or family (5-16)
Treasure: standard (breastplate, greatclub, 4 javelins, other treasure), 800gp
“This lumbering giant's beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth.”