Pirate - fighter 1; CR: 1/2; XP: 200; Human fighter 1 Align: N; Medium humanoid
Init: +2; Senses: Perception +5
DEFENSE: AC: 15; TAC: 12; FFAC: 13 (+2 armor, +2 Dex, +1 shield); HD: 1d10+2; HP: 7; Saves: For: +4, Ref: +2, Will: +1; SR: ; DR: ; Special:
OFFENSE: Speed: 30 ft.; Melee: cutlass +4 (1d6+2); Ranged: heavy crossbow +2 (1d10);
Statistics: Str: 15; Dex: 14; Con: 15; Int: 10; Wis: 12; Cha: 8; BAB: +1; CMB: +3; CMD: 15
Feats: Improved Initiative, Weapon Focus (cutlass)
Skills: Fighter (2+Int): Climb (S)(c), Craft ( ) (I)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c) +4, Knowledge (Dungeoneering) (I*)(c), Knowledge (Engineering) (I*)(c), Perception (W), Profession (sailor) (W*)(c) +5, Ride (D)(c), Swim (S)(c) +7
Special Abilities:
Languages: Common
Special Qualities:
Environment: any coastal or aquatic
Organization: solitary, group (2-12)
Treasure: cutlass (treat as scimitar), leather armor, buckler, heavy crossbow, 10 crossbow bolts, belt pouch, 1d20 silver coins, 1d8 gold coins.
Buccaneers are found on seas, rivers, great lakes, and oceans. They live by raiding coastal towns and capturing ships, selling the booty elsewhere. Most are neutral fighters. Pirates are seagoing men who plunder other vessels, raid coastal towns, and engage in illegal slave trades. They are noted for their evil acts and cruelty toward prisoners. They also freely attack each other if there is a chance for profit.
The number of pirates that appear depends on the type and number of ships they are sailing. For every 30 pirates, there is an additional 4th level fighter as leader. For every 50 pirates (or 1 ship), there is an 8th level commander. For every fleet of 300 or more pirates, there is an 11th level fighter (Pirate Lord), as commander of the fleet, and a 75% chance for a 9th or 10th level wizard.
Pirates may carry their treasure with them or have maps showing where it is buried. Pirates may also (25% chance) have 1d3 prisoners with them, awaiting ransom.