Acrobatics (D), Appraise (I), Bluff (Ch), Climb (S), Craft ( ) (I), Diplomacy (Ch), Disable Device (I*), Disguise (Ch), Escape Artist (D), Fly (D), Handle Animal (Ch*), Heal (W), Intimidate (Ch), Knowledge (Arcana) (I*), Knowledge (Dungeoneering) (I*), Knowledge (Engineering) (I*), Knowledge (Geography) (I*), Knowledge (History) (I*), Knowledge (Local) (I*), Knowledge (Nature) (I*), Knowledge (Nobility) (I*), Knowledge (Planes) (I*), Knowledge (Religion) (I*), Linguistics (I*), Perception (W), Perform ( ) (Ch), Profession ( ) (W*), Ride (D), Sense Motive (W), Sleight of Hand (D*), Spellcraft (I*), Stealth (D), Survival (W), Swim (S), Use Magic Device (Ch*);
Mouseling: +2 Dex, +2 Int, -2 Str, Size: Small humanoid (fey) Senses: Low-light Vision, ; +2 saves vs disease, ingested poisons, nauseated, and sickened effects, Defensive Abilities: +4 dodge bonus to AC against monsters of the giant subtype, Speed 40 ft. Languages: Common, Sylvan, Mouselings with high Intelligence scores can choose from the following: Dwarf, Elven, Giant, Gnome, Goblin, Orc, and Troll.
Special Qualities: Natural Armor (+1 AC), Plagueborn (+2 on saves vs. disease, ingested poisons, nauseated and sickened effects)
BLANK TEMPLATE; CR: 1/2; XP: 200; Mouseling expert (sailor) 2 Align: CN; Small humanoid (fey)
Init: ; Senses: Low-light Vision; Perception
DEFENSE: AC: 13; TAC: 10; FFAC: 13; HD: 2d8; HP: 9; Saves: For: +0, Ref: +0, Will: +3; +2 saves vs disease, ingested poisons, nauseated, and sickened effects, Defensive Abilities: +4 dodge bonus to AC against monsters of the giant subtype, SR: ; DR: ;
OFFENSE: Speed: 40 ft.; Melee: cutlass+2 (1d6/18-20); Ranged: shortbow +2 (1d6/x3); Space: ; Reach: ; Special Attacks: ; Spell-Like Abilities: ;
Statistics: Str: ; Dex: ; Con: ; Int: ; Wis: ; Cha: ; BAB: +1; CMB: +0; CMD: 10
Feats: Athletic
Skills: Expert (6 + Int/Level): Acrobatics (D)(c) , Bluff (Ch)(c), Climb (S)(c), Craft () (I)(c), Knowledge (Geography) (I*)(c), Knowledge (Nature) (I*) (c), Perception (W), Perform () (Ch)(c), Profession (sailor) (W*)(c), Survival (W)(c), Swim (S)(c), ; Racial Modifiers:
Special Abilities:
Languages: Common, Sylvan
Special Qualities: Natural Armor (+1 AC), Plagueborn (+2 on saves vs. disease, ingested poisons, nauseated and sickened effects)
Environment:
Organization:
Treasure: NPC Gear (leather armor, cutlass, dagger, shortbow with 20 arrows), 402gp
Dextrous intelligent sailor ; CR: 1/2; XP: 200; Mouseling expert (sailor) 2 Align: CN; Small humanoid (fey)
Init: +3; Senses: Low-light Vision; Perception +1
DEFENSE: AC: 16; TAC: 13; FFAC: 13; HD: 2d8+2; HP: 11; Saves: For: +1, Ref: +3, Will: +4; +2 saves vs disease, ingested poisons, nauseated, and sickened effects, Defensive Abilities: +4 dodge bonus to AC against monsters of the giant subtype, SR: ; DR: ;
OFFENSE: Speed: 40 ft.; Melee: cutlass+4 (1d6+2/18-20); Ranged: masterwork composite shortbow +6 (1d6+2/x3); Space: ; Reach: ; Special Attacks: ; Spell-Like Abilities: ;
Statistics: Str: 14; Dex: 16; Con: 13; Int: 16; Wis: 13; Cha: 13; BAB: +1; CMB: +2; CMD: 14
Feats: Athletic
Skills: Expert (6 + Int/Level): Acrobatics (D)(c) +8, Bluff (Ch)(c), Climb (S)(c) +9, Craft (cloth) (I)(c) +8, Craft (ship) (I)(c) +8, Knowledge (Geography) (I*)(c) +8, Knowledge (Nature) (I*) (c) +8, Perception (W)(c) +1, Perform () (Ch)(c), Profession (sailor) (W*)(c) +6, Survival (W)(c) +6, Swim (S)(c) +9, ; Racial Modifiers:
Special Abilities:
Languages: Common, Sylvan
Special Qualities: Natural Armor (+1 AC), Plagueborn (+2 on saves vs. disease, ingested poisons, nauseated and sickened effects)
Environment:
Organization:
Treasure: NPC Gear (leather armor, cutlass, dagger, masterwork composite shortbow with 20 arrows), 2gp