Monk 02, Duergar; CR: 1; XP: 400; Duergar monk 2 Align: LE; Medium humanoid (dwarf)
Init: +2; Senses: darkvision 120 ft. Perception +7
DEFENSE: AC: 15; TAC: 15; FFAC: 12; HD: 2d8+6; HP: 18; Saves: For: +5, Ref: +5, Will: +5; +2 vs. spells; Defensive Abilities: evasion; Immune: paralysis, phantasms, poison; Weaknesses: light sensitivity
OFFENSE: Speed: 20 ft.; Melee: unarmed strike +3 (1d6+2) or unarmed strike flurry of blows +2/+2 (1d6+2); Ranged: shuriken +3 (1d2+2) or shuriken flurry of blows +2/+2 (1d2+2);
Special Attacks: flurry of blows, stunning fist (2/day, DC 13);
Spell-Like Abilities: (CL 2nd; concentration -2);
1/day - invisbility (self only), ironskin*
Statistics: Str: 14; Dex: 15; Con: 14; Int: 10; Wis: 15; Cha: 4; BAB: +1; CMB: +3; CMD: 18 (22 vs. bull rush or trip)
Feats: Combat Reflexes, Dodge, Improved Unarmed Strike, Innate Flexibility*, Stunning Fist
Skills: Monk (4+Int = 8): Acrobatics (D)(c) +7, Climb (S)(c), Craft ( ) (I)(c), Escape Artist (D)(c) +7, Intimidate (Ch)(c), Knowledge (History) (I*)(c), Knowledge (Religion) (I*)(c), Perception (W)(c) +7, Perform ( ) (Ch)(c), Profession ( ) (W*)(c), Ride (D)(c), Sense Motive (W)(c), Stealth (D)(c) +7, Swim (S)(c)
Languages: Common, Dwarven, Undercommon
Special Qualities: slow and steady, stability
Treasure: NPC Gear (potion of cure light wounds, potion of invisibility (2), thunderstones (4), shuriken (10)), 7 gp