Gnoll Antipaladin, 10th level; CR: 11; XP: 12,800; Gnoll antipaladin 10 Align: CE; Medium humanoid (gnoll)
Init: +0; Senses: darkvision 60 ft.; Perception +1; Aura: cowardice (10 ft.), despair (10 ft.)
DEFENSE: AC: 21; TAC: 10; FFAC: 21; HD: 2d8+10d10+46; HP: 122; Saves: For: +16, Ref: +5, Will: +12; Immune: disease
OFFENSE: Speed: 20 ft.; Melee: +1 human-bane falchion +17/+12/+7 (2d4+7/15-20);
Special Attacks: channel negative energy (DC 16, 5d6), smite good 4/day (+1 attack and AC, +10 damage)
Antipaladin Spell-Like Abilities: (CL 10th, concentration +11)
At will - detect good
Antipaladin Spells Prepared: (CL 10th, concentration +11)
2nd - bull's strength
1st - doom (DC 12), litany of sloth, protection from good
Statistics: Str: 19; Dex: 10; Con: 18; Int: 6; Wis: 12; Cha: 13; BAB: +11; CMB: +15; CMD: 25
Feats: Cleave, Great Cleave, Improved Critical (falchion), Iron Will, Power Attack, Weapon Focus (falchion)
Skills: (2+Int): Bluff (Ch)(c), Climb (S)(c), Craft ( ) (I)(c), Disguise (Ch)(c), Handle Animal (Ch*)(c), Heal (W)(c), Intimidate (Ch)(c) +16, Knowledge (Religion) (I*)(c), Perception (W) +1, Profession ( ) (W*)(c), Ride (D)(c), Sense Motive (W)(c), Spellcraft (I*)(c), Stealth (D)(c), Survival (W)(c)
Languages: Gnoll
Special Qualities: cruelties (fatigued, nauseated, staggered), fiendish boon (weapon +2, 2/day), touch of corruption (6/day, 5d6)
Treasure: NPC Gear (potion of cure moderate wounds, +1 full plate, +1 human-bane falchion, belt of mighty constitution +2, cloak of resistance +1), 125gp