This section of the underdark is where refuse and offal is deposited (as well as some troublesome individuals). The cluster of otyugh who live her have grown fat and content with the rubbish left behind. They wil attack any living creature that is thrashing around, but may not if creatures are quiet.
4 Otyugh
Otyugh; CR: 4; XP: 1,200; Align: N; Large aberration
Init: +0; Senses: darkvision 60 ft., scent; Perception +9
DEFENSE: AC: 17; TAC: 9; FFAC: 17 (+8 natural, –1 size); HD: 6d8+12; HP: 39; Saves: For: +3, Ref: +2, Will: +6; Immune: disease
OFFENSE: Speed: 20 ft.; Melee: bite +7 (1d8+4 plus disease), 2 tentacles +3 (1d6+2 plus grab); Ranged: ; Space: 10 ft.; Reach: 10 ft. (15 ft. with tentacle); Special Attacks: constrict (tentacle, 1d6+2);
Spell-Like Abilities: (CL );
Statistics: Str 18, Dex 10, Con 13, Int 5, Wis 13, Cha 6; BAB: +4; CMB: +9 (+13 grapple); CMD: 19 (21 vs. trip)
Feats: Alertness, Toughness, Weapon Focus (tentacle)
Skills: (4+Int/HD) Acrobatics (D)(c), Climb (S)(c), Escape Artist (D)(c), Fly (D)(c), Intimidate (Ch)(c), (Pick One Knowledge): Knowledge (Arcana) (I*), Knowledge (Dungeoneering) (I*), Knowledge (Engineering) (I*), Knowledge (Geography) (I*), Knowledge (History) (I*), Knowledge (Local) (I*), Knowledge (Nature) (I*), Knowledge (Nobility) (I*), Knowledge (Planes) (I*), Knowledge (Religion) (I*), Perception (W)(c), Spellcraft (I*)(c), Stealth (D)(c) +2 (+10 in lair), Survival (W)(c), Swim (S)(c); Racial Modifiers: +8 Stealth in lair
Special Abilities:
Disease (Ex): Filth fever: Bite—injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Languages: Common
Special Qualities:
Environment: any underground
Organization: solitary, pair, or cluster (3–4)
Treasure: standard, 1150gp
"This three-legged freak is mostly mouth. Three tentacles, two tipped with barbs and one with eyes, extend from its sides."
Treasure: Coins 108 pp, 884 gp, 155 sp, 180 cp
Gems
Agate (10 gp)
2 x Azurite (10 gp)
2 x Freshwater Pearl (10 gp)
Jasper (40 gp)
Pyrite (10 gp)
Red Spinel (55 gp)
2 x Rhodochrosite (10 gp)
2 x Shell (11 gp)
Zircon (35 gp)
Total value = 232 gp
Masterwork Club (300 gp)
Masterwork Dwarven Waraxe (330 gp)
Masterwork Heavy Mace (312 gp)
Masterwork Rapier (320 gp)
Total value = 1262 gp
Magic Items
Scroll of Spontaneous Immolation (uc, 150 gp)
Wand of Shillelagh (cr, 750 gp) (inscription provides clue to function)
Total value = 900 gp